Sunday, August 24, 2008

Empires of the Great Pangean World.

Empires of the Great Pangean World.

Pan Almerhann Federation

Empires of the Great Pangean World accessible to the surface world via a polar opening allowing passage between the inner and outer worlds-other world plates beyond Great Pangea.It once had a Great Empire of Pangea,but several Great Cataclysm-Atomic Wars,a Great Asteroid hitting upon the other side of Terra-Prime,creating a Great Disaster or world wide earthquake,an invasion by the Trongaroth and one hundred year occupation of much of Pangea,plus several minor world wars,have thrown this back upon it once great beginning. Pangea is populated by primitive people =most thrown back toward a primate medieval world and prehistoric creatures, notably dinosaurs.who have lift or exist currently within huge Prehistoric Preserves.

The region in which David Greystone and Perry initially find themselves is ruled by the cities of the Mahars, intelligent flying reptiles resembling pterosaurs with dangerous psychic powers, who keep the local tribelets of Stone Age human beings in subjugation.

Pan Almerhann Federation.-is the complete twine continents of
Northern Almerhann-a vast continent, that is apart of Southern Almerhann. Pan-Almerhann Federation which linked the Western Hemisphere from pole to pole after the Great Trongaroth Invasion of Western Pangea, under a single flags of many nation led by the Redhawks and Starkiller Great Houses, which joined the navies and air forces of the New Pangean World into the mightiest fighting force that ever sailed the seven seas of this world -- the greatest argument for peace the world had ever know. The Northern Kingdom of Markhallan, led by Johnathan Redhawk and the mid eastern coastal nation of New Thuvia, led by Toreus Starkiller, were between the two major kingdoms to united the other 11 colonies of Northern Almerhann. New Jericho, under the rule of Warlord King Blackstar, was the next to join the Pan Almerhann Federation.-against the Trongaroth Invaders. Transoceanic commerce had practically ceased with Central Northern Pangea-the Great Trongaroth naval fleets saw to that, only being able to first to be attacked by them was Captain Jefferson Taylor and his heroic crew aboard the SS Sea Lion-one of the Great Airships of the Kingdom of Markhallan. Countless were the vessels and men that passed over our eastern and western horizons never to return; presumably attacked and sunk by Trongaroth Seawolf packs but whether they met their fates before the belching tubes of submarines or among the aimlessly drifting mine fields, no man lived to tell. Captain Jefferson Taylor-a distant cousin of those same Royal Families of Arcadia, also known as House Taylor, apart of the New Pan Almerhann Navy, led the charge and made his way to the distant island of Hybornia ,to help them fight their Trongaroth oppressors-a victory won, that led to other victories around Central Pangea and back in the newly forming Pan Almerhann Federation. All or most of the human inhabitants of Pan Almerhann share a common world-wide language and common written language.

Once the Pan Almerhann Federation a vast world with vast water ways and canals,that spread a Great Inland Pan Almerhann Merchant waterways-many first discovered by Captain Jack MacKalaster and his nephew Shaun MacKalaster,these Pangea's inland seas gradually drying up,water ways contaminated by Trangaroth and Metrone Invader plagues,that killed fish and sea lifeforms by the hundreds leaving it a dry land of highlands interspersed with moss covered dead sea bottoms.The Trongaroth invaders,had also heated up many of their cities with factory plants,traffic highways full of hover craft,of insuffiant fuel consumtion,that also raised the global warming temporature of much of Pangea,that heated up the Pangean World Plate. Abandoned cities line the former coastlands-guard by the once by the Komandai Valley River Rangers-and now by the Pan Almerhann Coast Guard,kept the peace and prevented Vandollan Sea Pirated from once raping the coastal cities and smuggling drugs like Stupital and Super Krunk,became a series of outlaw towns along these once great sea beds... The last remnants of the former inland bodies of water are the Great Tarhoonian Marshes and the Lost Sea of Great Almerhann Lakes. Pangean distribute scarce water supplies via a Pan Almerhan Federation wide system of canals, controlled by once quarreling city-states which have grown up at the junctures of the canals.The Redhawks,the Starkillers,the Blackstar house clans brought properity to the land ravaged by countless wars,Trongaroth Invadsers and Great Cataclysm that rocked the world of Pangea.



The thinning inland Great Lakes were artificially replenished from an "aquatic plant" on whose smooth functioning all life with the Pan Almerhan Federation is dependent.Water pumped from.
Northern Almerhann.
Northern Almerhann-is a vast Northern Continent-from the Eastern Northern Almerhann Coastline, where the nations of Kingdom of Markhallan, to the Great Midland North is found. Above that is the Great White Northern or North Nations of Yukhainia, Saskawhann and Kharnova. Eastern coastal nation of New Thuvia, led by Toreus Starkiller, were among the two major kingdoms to united the other 11 colonies of Northern Almerhann. New Jericho, under the rule of Warlord King Blackstar, was the next to join the Pan Almerhann Federation.-against the Trongaroth Invaders. Eastern Coast of Northern Almerhann is set in the city of Sanctuary, located at the edge of the old Tarkhan Empire-a vast region allied with the Trongaroth Empire.

The Northlands

The Timberlands-far Northern Great Woodlands of Northern Almerhann.Know for their Great Forrest of Timberland trees.These Timberlans streaches along the Northern region from Eastern Northern Almerhann Coastline, where the nations of Kingdom of Markhallan, to the Great Midland North is found. Above that is the Great White Northern or North Nations of Yukhainia, Saskawhann and Kharnova.

The Wilderlands-a vast relion of the Eastern Lands,located in the region of the Yukhainia, where outlaws often hid out.

The Eastland
Ithmarrean Coast
The Ithmarr Coast is set in the city of Sanctuary, located at the edge of the Rankan Empire.Ithmarr City is a rival city to Okharian City, located across the Great Salt Marsh and then the Stinking Land of Bradekhmar, on the edge of the Deserts. The city grew up around a body of water is a wedge-shaped extension of the Bay of Cordova-named a woman by the name of Lynda Jean Cordova Carver-which explored John Carver founded. Its people are known as Ilthmarrian, and are known for their gambling, their heartlessness, and their worship of many ancient holo gods and holo spirits. The harbor of Ithmar City is kept full of sharks for getting rid of criminals and undesirables.Cities criminal Underworld,many members of the Zenn Lann Authority,the Zatikhon Dominion and so forth. Actual rule the local Thieves Guild, and other criminal operations,often backed and aided by local Temporal Wizards Guild, strange cults,and other similar organizations. Amongst the streets and alleys of Ithmarr are New Market East Street (where the Thieves' Guild has its headquarters, Thieves' House),Vineland Street-where much of the ladies of the evening-hookers often use apply their trade, Pinewoods Street, Cashcow Street, Ritterhouse Court-a square where the rich local merchants live in high rise town house and huge skyscaper buildings., Old St.Elmos Alley-named a local merchant Elmo Linderman-who assended to holo space-one of the oldest Street of the Old Merchants in the city , the Street of the Holo Gods-vast row of churches,where citizens worship their personall holo god or spirit, and the Street of the Thinkers,Talors and Soldiers.-a long row of old thinkeres shops,Talor Shoprs and Recruiting Offices.
Zarokhonia-a vast,fabled city-once a major stop off for the local subterrainian Shuttle Transit System.
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Pangea ‘s Northern Almerhann also harbors enclaves of various nonhuman or semi-human races. There are:
• The Shaygoths. a race of gorilla-men who speak the same language.These ape-like, black with prehensile tail, arboreal. , black with prehensile tail, cannibals with dagger-like tusks.

The Westland
The Great Tueton Mountains a region of dangerous mountainous wilderness in the northwest of Northern Almerhann. Named because it resembles a woman’s very large bustline, it became known as the Tueton Mountains.
Rhuntland is a name adopted by the many settlers of the Great Western Forbidden Regions to the far Western Frontier.The name came,from regional explorer explored John Carver,called the region nothing but a vast region of rutlands,in his reports back home in Ithmarr City .The maps mispelled the Rhuntlands and the name stuck.

• The Brute-Men are peaceful gorilla-like farmers, sometimes called "Gorilla-Sheep" for the sheep-like appearance of their faces.
• The Azarians, primitive man-eating giants.
• The Ganaks, a race of horned bison men.
• The Horibs, ferocious dinosaur-riding reptile men.
• Two subterranean races are:-
o The Coripies or buried people, short eyeless carrion eaters
o The Gorbuses, cannibalistic albinos who are apparently resurrected surface-world murderers.
o Technically more advanced exceptions include the Korsars (corsairs), a maritime raiding society descended from surface-world pirates, and the Xexots, an indigenous Bronze Age civilization. All or most of the human inhabitants of Pan Almerhann share a common world-wide language.
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The Southland
Southern Almerhann. is a vast Southern Continent-connected by a vast land bridge to the Northern Continent of Almerhann.


The United Island Nations or Kingdoms of Subatall.-

The United Island Nations or Kingdoms of Subatall.-a series of huge,island nation,located within the Great Panthalythic Ocean is primarily oceanic, but includes two continents and a number of large islands. The main continent is Thoritann, extending also far into the tropical zone of Strabol and the arctic zone of Karbol -– possibly as far as the south pole. Several smaller land masses projecting into Trabol from Karbol appear to be peninsular extensions of Thora; these include Bombaj, Ator, Rovlap, Vodaro, and Vaxlap. Interspersed among these are the great islands of Ganfal, Malpi, Donuk, Movis, Nor, Anlap, Vepaja, Trambol, and Zanbo. The unnamed second continent is a largely tropical landmass north of Vejapa and west of Thoritann.
Amtorian vegetation, particularly on Vejapa, tends to be gigantic. Vejapa is notable for the enormous forests Napier first encounters upon his arrival, with trees reaching into the inner cloud envelope. Elsewhere, the geography of Kingdoms of Subatal is more varied, and he also travels through a dismal pine forest, grassland plains, glacial valleys, and several mountain ranges.
Kingdoms of Subatal culture
The human natives of Sabatal are a generally inhospitable lot, often trying to murder other, kidnap a prince or princess, or both. Their nations are rather loosely connected, partly because the geography is strewn with impassable mountains, impenetrable forests, and unnavigable seas (which can be nevertheless passes, penetrates, and navigates), and partly because their maps are somewhat unusual. In spite of their relative isolation from each other, a worldwide language is current among all peoples. The level of culture runs the spectrum from savagery to advanced technology; some nations possess a longevity serum, atomic ray guns, and nuclear powered ships..The culture,seems to be mostly from an alternate earth,made up of polinesian islanders,Japaneses,Korean,Chinesse and other Manderine asian civilizations.There are also some non oriental peoples from many distant lands of Pangea,that have made it to The United Island Nations or Kingdoms of Subatall. By way of sea ship or air ship.






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