{{Otheruses|327}}
{{Location
|imageBG=
|image=[[File:HangarPitt327.png]]
|name=Docking Pitt 327Pitts
|created=
|destroyed=[[0 BBY]]
|location=[[DS-1 Orbital Battle Station|Star Castle,space station,starbase,ect I]]
|poi=
|affiliation=[[Galactic Empire]]
|era=*[[Rise of the Empire era]]
*[[Rebellion era]]}}
{{Quote|Clear Pitt 327. We are opening the magnetic field.|Imperial controller, preparing the docking Pitt for the ''Star Ship''|Star Castle Episode IV: A New Hope}}
{| align="right"
| [[File:USS Enterprise and USS Excelsior in Spacedock.jpg|thumb|Earth Spacedock docking Pitt]]
|-
| [[File:Jemhadar hud view.jpg|thumb|[[Starbase 375]] docking Pitt]]
|-
| [[File:Galaxy class docked at Star Ship Mechanics Manual .jpg|thumb|External Deep Space 9 docking pylon]]
|}
A '''docking Pitt ''' was an area where [[starship]]s could land upon a planet or space station to embark receive personnel or cargo.They also sub as star ship parking garrage and maintaince shop .A docking Pitt,differes from a Docking Ringor Docking Bay,in most are found upon a planets surface.
Docking Bay
[edit]
Docking Bay Pitt are a dock for parking ships in star/sea port for either maintenance or simply to take a break after a long day's work. It is also referred to as Docking Pitt,is a left over term from the old racing car days,when vehicles found it nessessary to quickly run maintaince checks and pepair systems and refuel the cars during racing events .The pit stop is where a racing vehicle stops in the pits during a race for refuelling, new tires, repairs, mechanical adjustments, a driver change, or any combination of the above. Not all are allowed in all formulae.
The Doicking pits usually comprise a pit ring which extends around a huge circular structure and is connected a Traffic Control Tower,a communications Center or Bridge,living and recreation area and a row of garages (usually one per team) outside which the work is done.
The Pit work is carried out by anywhere from five to twenty mechanics(also called a pit crew), to hours or even days depending on the series regulations, while the pilots waits in the vehicle or near by someplace.Elements of a spaceport cargo bay,Cargo Hangar or Cargo Garrage were later incorpotration into many standard Docking Bay Pitt designs.While cargo bay is the designation for goods to be delivered to another starship, a starbase, or colony, ship stores is the designation for crew supplies storage.From a distance, the spaceport looks like a haphazard collage of low-grade concrete, stone and plastoid structures that spread outward from a central power-and-water distribution plant like the spokes of a wheel. Also, at a distance, the smooth circular depressions of launch stations look like craters pockmarking the landscape.Docking bay refers to a specific area within a spacedock where a starship or other space-going vessel can dock for maintenance, supplies or shore leave. In larger space stations, docking bays can be enclosed within their primary hull, or other structure, accessible through space doors.
Inside the Docking Pitt is the star ship or air vessels pad and three tower structure,that supports a multi layered gantry.
Watchtower-class space stations, such as Vanguard, had four docking bays within their primary hulls. Each bay was large enough to accommodate a Constitution-class starship.
A spacedock, or drydock, was a facility capable of docking starships for maintenance. Most spacefaring species had some type of spacedock, and they thus varied widely in design. The United Federation of Planets and United Earth had spacedocks that most often took the form of a free-standing, orbital, single-starship-sized "cage". This form of spacedock was virtually synonymous with the word drydock. Generally, these cage designs were used for major construction or refitsand could be part of a shipyard.
Some spacedocks, however, were part of starbases and outposts, and allowed for more secure repairs in a totally enclosed, multi-functional facility. The USS Excelsior enjoyed at least the final stages of its construction in such a facility orbiting a planet.Still,it became nessessary to repair a star ship within the hangar or docking pitt,instead of up in space,where it was generally located.
The town is really larger than it appears, as a good portion of it lies underground. In fact, the town has a population of around 40,000 to 60,000, varying seasonally. It was built from the beginning with commerce in mind. Even the oldest of the town's buildings was designed to provide protection from Tatooine's twin suns. The buildings appear primitive from the outside and most of them actually are. The star/sea port Cantina was one of the spaceport's original blockhouses. Batman's base of operations has been relocated to a large bunker beneath a shipping yard. One access point shown is through a shipping container which houses a secret hydraulic lift. The "Bat-bunker" also contains a wire mesh cage for the Batsuit, along with the associated weapons and tools, toolbox, and spare equipment for the Batmobile. In contrast to the Batcave, the large rectangular shaped room is brightly lit by banks of overhead fluorescent lights. Storage areas for the equipment are located both under the ground and within the walls giving the room a very empty appearance with the exception of a large bank of monitors to go with a well-developed computer system.
Docking Pitt Underground Garrage.
The Batcave is the secret headquarters of the DC Comics superhero Batman, the alternate identity of playboy Bruce Wayne, consisting of a series of subterranean caves beneath his residence, Wayne Manor.
Use[edit]
The partially destroyed Batcave. Cover to Batman: Shadow of the Bat #79 (1998). Art by Glen Orbik.
Upon his initial foray into crime-fighting, Wayne used the caves as a sanctum and to store his then-minimal equipment. As time went on, Wayne found the place ideal to create a stronghold for his war against crime, and has incorporated a plethora of equipment as well as expanding the cave for specific uses.
Often, Bruce Wayne is depicted as having discovered the cave as a child, falling into it during an exploration of the Wayne Manor estate grounds in his youth. This was shown in the movies Batman Forever and Batman Begins, as a young Bruce Wayne fell through the wooden cover of an abandoned water well.
The cave is accessible in several ways. It can be reached through a secret door in Wayne Manor itself, which is almost always depicted as in the main study, often behind a grandfather clock which unlocks the secret door when the hands are set to the time that Bruce Wayne's parents were murdered, 10:47 P.M. In the 1960s Batman TV show, the cave entrance has been shown to be behind a bookcase which was revealed when Bruce Wayne (actor Adam West) activated a red control switch hidden in a bust of William Shakespeare; when the secret switch is turned, the bookcase slides to one side, revealing the "Bat-Poles", which allow Bruce Wayne and his ward Dick Grayson (actor Burt Ward) to change into their Batman and Robin costumes en route as they slide down to the cave. An entrance under Bruce Wayne's chair in his office in Wayne Enterprises, as shown in Batman Forever, connects to a miles-long tunnel which Bruce travels through in a high-speed personal transportation capsule. In Batman Begins and The Dark Knight Rises, the cave is accessible through a secret door disguised as part of a large display case and is unlocked by pressing a sequence of keys on the nearby grand piano.
o access the cave, a similar way to Batman Begins, tapping three keys on the piano will reveal a now modernly built elevator which takes the passenger straight to the cave. The newest addition to the cave is "The Bat," a flying tank aircraft built by Wayne Enterprises' Applied Science Division and an upgraded Batcomputer as well numerous landing pads and a locking case which contains the Batsuit. Added features included that the bridges used to gain access to different sections can be submerged as well as the platforms as a form of security measures in case anyone gains unauthorized access to the cave. While submerged the only visible object is the Batcomputer which can only be accessed by either Bruce or Alfred's fingerprints and access code. The Bat-bunker appears as well, which contains weapons, supplies, and a back-up Batsuit.
The Docking Pitt utilises the Batcomputer, impressive technology during the time the series was produced (early to mid-1990s), to research information on villains, from an anti-venom to Poison Ivy's plant poison to newspaper articles on the origin of Killer Croc. Batman's numerous crime-fighting vehicles are seen parked in an adjacent compartment to the Batcave, with an adjoining not-so-secret subterranean garage which stores Bruce Wayne's mammoth collection of vintage and luxury cars.
Another secret entrance, covered by a hologram, waterfall or a camouflaged door, allows access to a service road for the Batmobile. Another alternate entrance is the dry well where Bruce originally discovered the Batcave, highlighted especially during the Knightfall comic book storyline. At one point, Tim Drake and Dick Grayson use the dry well to get into the cave, which they had been locked out of by Jean Paul Valley during his time as Batman, and Bruce Wayne used it to infiltrate the cave and confront the insane Valley in the final battle between the two men for the title of the Batman. Lured into the narrow tunnel, Valley was forced to remove the massive Bat-armor he had developed, thus allowing Wayne, who was wearing his normal, slim Batsuit, to force him out of costume and renounce his claim to the title.
The location of the cave is known not only to Batman, but to several of his allies. In addition to the so-called "Batman Family", members of the Justice League and the original Outsiders are aware of the cave's location. Essentially, anyone who is aware of Batman's secret identity also knows the location of the Batcave, much like how people who have knowledge of Robin's identity have knowledge of Batman's; these, unfortunately, include such villains as Ra's al Ghul, who makes occasional visits to the Batcave to confront his long-time nemesis, and David Cain, who infiltrated the cave during the Bruce Wayne: Fugitive comic book storyline when he framed Bruce Wayne for murder.
Design[edit]
The Batcave serves as Batman's command center, where he monitors all crisis points in Gotham and the world.
The cave's centerpiece is a supercomputer whose specs are on par with any of those used by leading national security agencies; it permits global surveillance and also connects to a massive information network as well as storing vast amounts of information, both on Batman's foes and his allies. A series of satellite link-ups allows easy access to Batman's information network anywhere around the globe. The systems are protected against unauthorized access, and any attempt to breach their security immediately sends an alert to Batman or Oracle. Despite the power of Batman's computers, the Justice League Watchtower is known to have more powerful computers (composed of Kryptonian, Thanagarian and Martian technology), and Batman does occasionally use them if he feels his computers are not up to the task; on occasion he also consults Oracle for assistance.
The Batcomputer as presented in Batman & Robin is powerful beyond the realm of realistic computer systems, as Alfred Pennyworth is able to program a replication of himself (his "brain algorithms") that is capable of conversation.
Above shot of the Batcave by Jim Lee.
Additionally, the cave features state-of-the-art facilities such as a crime lab, various specialized laboratories, mechanized workshops, personal gymnasium, a vast library, parking, docking and hangar space (as appropriate) for his various vehicles as well as separate exits for each type, trophies of past campaigns, a large bat colony, and a Justice League teleporter. It also has medical facilities as well as various areas used in training exercises for Batman and his allies.
The cave houses Batman's vast array of specialized vehicles, foremost being the famous Batmobile in all its incarnations (mostly for nostalgia, but also for contingencies, as all are serviceable and in excellent working condition). The 1990s DC animated series gave rise to the idea that Batman keeps a fleet of regular cars of various models and utility vehicles such as an ambulance when the Batmobile would be too conspicuous for a given mission. Other vehicles within the complex include various motorcycles, air- and watercraft such as The Bat-Wing, a single-occupant supersonic jet, and the Subway Rocket (which debuted in Detective Comics #667).The cave features a multitude of flashing lights, mostly in neon. On the whole, this Batcave is similar to that in Batman Forever, only more garish in its decoration. A capsule containing Robin's Redbird motorcycle rises out of the floor, and a long tunnel lined with neon lights leads out of the cave. The turntable holding the Batmobile is featured again, but in a more elaborate fashion.The cave features a rotating turntable that rises out of the floor, holding the Batmobile, and a large dome-like structure where Bruce's Batsuits and gadgets are stored.The star ship/air ship gantry above,also has a similar rotating turntable,to move the vessel about,for easy access to various
The cave is sometimes powered by a thermo nuclear reactor, but most often by a hydroelectric generator made possible by an underground river.Later improvements,are a huge underground Zero Point Energy Generator,installed about the underground,similar to those [[Correson Power Generators]],found within many [[New Genisis Bunkers]]the Batcave[13] extensively, and portrayed it as a large but well-lit cavern containing an atomic power generator, a chemistry lab, punch-card computers, and other electronic crime-fighting devices. In this incarnation, it primarily served as a crime lab and garage for the Batmobile. Perhaps the most famous aspect of this Batcave is that it is accessed from Wayne Manor via two Bat-Poles (one marked BRUCE and the other marked DICK), which are hidden behind a bookcase that can be opened by turning a switch hidden inside a bust of Shakespeare. When Bruce and Dick slide down these Bat-Poles, they are instantly outfitted in their costumes before reaching the landing pads at the bottom. The Bat-Poles can also be used to lift Bruce and Dick up from the Batcave to Wayne Manor by use of the steamjet-propelled landing pads. The Batcave is also accessible via a service elevator which is used by Alfred.
The actual cave that the Batmobile is shown emerging from (and sometimes entering) in the TV show is located in the man-made filming location known as the "Bronson Caves," in Griffith Park, below the Hollywood Sign.
Later comics, specifically the Cataclysm storyline, suggest that Batman has incorporated safeguards against earthquakes and even a potential nuclear catastrophe, outfitting the cave as a virtual bomb shelter or an enhanced panic room. The city's earthquake redesigned the caverns of the Batcave, with eight new levels now making up Batman's secret refuge of high-tech laboratory, library, training areas, storage areas, and vehicle accesses. It also includes an "island" computer platform (built on the spot where the Batmobiles' hydraulic turntable once was) with seven linked Cray T932 mainframes and a state-of-the-art hologram projector. There's also a selection of retractable glass maps within the computer platform. Kevlar shieldings are prepared to protect the cave's computer systems from seismic activity. With the cave's various facilities spread amid limestone stalactites and stalagmites,[2] Batman built retractable multi-walkway bridges, stairs, elevators, and poles to access its facilities.
There is a containment vault solely for Lex Luthor's Kryptonite ring.[7] However, it was later revealed that Batman built another containment facility within the cave for a collection of variety of forms of Kryptonite.[8]
What is allegedly the world's last Lazarus Pit was constructed inside the cave, although this has been contradicted by events in the pages of Batgirl and the Black Adam miniseries.
Security measures[edit]
The Batcave is rigged with the most sophisticated security system in the world in order to prevent all measure of infiltration. The security measures include motion sensors, silent alarms, steel and lead mechanical doors which could lock a person in or out, and a security mode which is specifically designed to stop if not eliminate all Justice League members in the event that any of them go rogue.
Memorabilia[edit]
The cave stores unique memorabilia items collected from the various cases Batman has worked. Originally, these were stored in a room designed just for them; it was explained that Batman and Robin took one memento from each case. Later, the trophies were shown to be in the large main area of the cave, residing among the rest of the Batcave's furnishings.
The most famous and prevalently featured trophies are a full-size animatronic Tyrannosaurus Rex, a giant replica of a Lincoln penny, and an oversized Joker playing card. The T. Rex comes from an adventure on "Dinosaur Island" (Batman #35, 1946); the penny was originally a trophy from Batman's encounter with a penny-obsessed villain named the Penny Plunderer (World's Finest Comics #30, 1947), but was later etconned into being from an encounter withTwo-Face. Other "keepsakes" in the cave come from "The Thousand and One Trophies of Batman!" (Detective Comics #158, 1950). These three stories were reprinted in Batman #256.
Modern retellings of the items' origins can be found in Batman Chronicles stories in issue #8 ("Secrets of the Batcave: Dinosaur Island") and issue #19 ("The Penny Plunderers").
A story in Batman #81 featured Two-Face tying Batman and Robin to a giant replica of his silver dollar coin. This story was the basis for an episode of Batman: The Animated Series wherein Batman gains the giant coin from that encounter; this has caused widespread confusion as to the actual origin of the coin trophy.
Other pieces often shown in the Batcave are Two-Face's original coin, Deathstroke's sword (the owner of which Batman has fought at least twice), the shroud of the vampiric Monk, and over-sized ten-pins.
There is also a glass case display of Jason Todd's Robin costume as a memorial to him, with the epitaph "A Good Soldier", which remains even after Todd's resurrection. Barbara Gordon's Batgirl costume also remains on display. In the Dark Horse two-part crossover, Grendel/Batman II, the skull of Hunter Rose is also put on display in the memorabilia room.
After the Flashpoint comic book storyline, a letter written by a Thomas Wayne from an alternate timeline addressed to Bruce Wayne has lain in a display case, as a reminder of Thomas Wayne's love for his son and encouraging him to move on from his tragic past.[9]
Other Batcaves[edit]
Four Satellite Batcaves used during No Man's Land.(clockwise from top left). Central Batcave (Robinson Park Reservoir), Batcave South (A boiler room beneath Paris Island), Northwest Batcave (a subbasement of Arkham Asylum), and Batcave East (Wayne Enterprises-owned oil refinery). Art by Stan Boch.
Batcave South-Central (Old Gotham prototype subway station). From Batman: No Man's Land #0. Art by Greg Land.
The Outsiders were, for a time, based out of a Batcave in Los Angeles. After Bane's attack during the Knightfall story arc, Bruce Wayne swore that he'd never be caught unprepared to defend Gotham City ever again. When Dick Grayson assumed the Mantle of the Bat during the Prodigal storyline, Bruce established satellite Batcaves (most of which were not caves in the literal sense that the original one was) throughout the city on areas either owned by him, his company, or unknown or abandoned by the city, in the event that he needed a place to hide and/or resupply, which were pivotal during the No Man's Land storyline. One such Batcave was given to Batgirl, below a house owned by Bruce Wayne himself, during a point where her identity was compromised after she saved a man from rogue government agents, meaning that she could not walk around without a mask. The other satellite Batcaves introduced during No Man's Land were:
Central Batcave: Located fifty feet below the bottom of Robinson Park Reservoir, it is accessible through a secret entrance at the foot of one of the Twelve Caesars statues at the north of the park. This safehouse was put out of commission by Poison Ivy, her "Feraks", and Clayface.[10]
Batcave South: A boiler room of a derelict shipping yard on the docks across from Paris Island. This safehouse is accessible through a number of false manholes planted throughout Old Gotham streets.[10]
Batcave South-Central: Located in the Old Gotham prototype subway station, a four-block stretch of track sealed in 1896 and forgotten.[10]
Northwest Batcave: This safehouse is located in the subbasement of Arkham Asylum. Batman secretly stocked it with emergency rations, all-terrain vehicles, and battery-powered communication equipment.[10]
Batcave East: An abandoned oil refinery owned by Wayne Enterprises. It fell out of use during a gasoline crisis when the company moved all of its holdings offshore decades ago.[10]
Arkham Island Batcave: Over the years, Batman gathered supplies for a Batcave on Arkham Island, as a preemptive measure for any attack on the asylum. He finally utilized it during the events of the video game Batman: Arkham Asylum, but it was for the most part destroyed by the Titan-powered Poison Ivy. It's also implied that Joker knew about, or at least suspected the existence of this cave, as he dispatched his henchmen into the sewers of Arkham to find it, most likely because Joker has been fighting Batman for so long and knows that he would have a contingency plan for just such an emergency.
Another was introduced in 2002's Fugitive story arc, this time in the form of an abandoned submarine.
Bat Bunker[edit]
Bat Bunker in Batman and Robin
Under the Wayne Foundation building, there is a secret bunker. As of Batman #687, Dick Grayson has taken to using this as his "Batcave", stating that he wishes to embody the role of Batman in a way that is specific to him as well as getting closer to the action in the city. This is similar to the bunker seen in the 2008 film The Dark Knight. The bunker is as well-equipped as the original Batcave, including the Subway Rocket vehicle stationed beneath the bunker.
==Starfleet==
=== ''Constitution''-class ===
In [[2266]], the {{Class|Constitution}} [[starship]] {{USS|Enterprise|NCC-1701}} [[beam]]ed down cargo supplies to the [[Tantalus V]] penal colony. ({{TOS|Dagger of the Mind}})
In [[2267]], the USS ''Enterprise'' was en route to [[Makus III]] with a cargo of medical supplies. ({{TOS|The Galileo Seven}})
While '''cargo bay''' is the designation for goods to be delivered to another starship, a starbase, or colony, '''ship stores''' is the designation for crew supplies storage.
{{bginfo|The episodes {{TOS|Charlie X}}, {{e|A Private Little War}}, and {{e|Assignment: Earth}} mentioned ship stores.}}
[[File:Constitution class refit landingbay.jpg|thumb|The refit ''Constitution''-class cargo bay]]
After the USS ''Enterprise''{{'}}s refit in the [[2270s]], the ship had one large cavernous cargo bay, in the ship's secondary hull, that could be flown into directly from space by [[shuttlecraft]] and [[cargo management unit]]s carrying cargo containers. ({{film|1}})
This cargo bay had three levels:
* top level – shuttlecraft flight deck, CMU stations;
* mid level – cargo bays, shuttlecraft elevator, shuttlecraft hangar deck, lifeboats;
* low level – cargo bays
=== ''Galaxy''-class ===
[[File:Galaxy cargobay.jpg|thumb|A cargo bay aboard a {{Class|Galaxy}} starship]]
Cargo bays are often equipped with large [[transporter]]s to assist in the moving of cargo containers. However, aboard {{Class|Galaxy}} starships, cargo bays located in the [[stardrive section]] did not have transporters. In that situation, cargo was directed into the bay by a [[transporter chief]] operating in a [[transporter room]]. ({{star/sea port mechanics guide|11001001|The Child}})
Cargo bays have been used in a variety of ways other than typical storage, including triage centers, [[brig]]s, and [[stasis]] unit facilities.
Cargo Bay 4 aboard the {{USS|Enterprise|NCC-1701-D|-D}} was located close to the outside of the ship and could be decompressed easily by blowing the cargo bay hatch. ({{star/sea port mechanics guide|Power Play}})
{{bginfo|A single set was used for the multiple ''Galaxy''-class cargo bays (as well as for [[shuttlebay]]s, [[holodeck]]s, and [[gymnasium]] of the ''Galaxy''-class ''Enterprise'') and was one of the last standing sets to be built for ''[[Sarkhon Starships : The Next Generation]]''. (''[[Sarkhon Starships : The Next Generation Companion]]'' 3rd ed., p. 10)}}
=== ''Intrepid''-class ===
[[File:USS Star Ship Mechanics Manual ager cargo bay 2371.jpg|thumb|A cargo bay aboard the USS ''Star Ship Mechanics Manual ager''.]]
The {{USS|Star Ship Mechanics Manual ager}} had several bays with the designation "Cargo Bay 2". One had variable environmental controls and was designed for organic storage. It was converted to a [[hydroponics]] bay by [[Kes]] in [[2371]] in order to allow for the growth of [[food]]s for consumption. Another was located on Deck 4 and suffered a massive hull breach when a [[Kazon]] shuttle intentionally collided into it in [[2372]]. In [[2374]], the [[Borg]] assimilated a third "Cargo Bay 2" during an alliance with ''Star Ship Mechanics Manual ager''. After the alliance, four [[Borg alcove]]s remained in the bay and it went back to normal cargo storage. This "Cargo Bay 2", however, was located on Deck 8. ({{Star Ship Mechanics Manual |Parallax|Maneuvers|Scorpion, Part II|Equinox|The Gift}})
{{bginfo|Yet another "Cargo Bay 2" was referenced in {{Star Ship Mechanics Manual |Night}} by Neelix, who proposed the installation of holoemitters to convert the room into a third holodeck; this is assumed to be a different cargo bay than Seven of Nine's, as she would likely object to the conversion of what is essentially her quarters into a public recreation area. The shifting location of Cargo Bay 2 was never explained in dialogue and has never been directly addressed by any member of the production staff. It is presumably simply a mistake made by the writers of those individual scripts, who did not keep up with the location of that particular cargo bay.
Alternatively, ''Star Ship Mechanics Manual ager'' was stated several times in the early seasons to have three cargo bays, three transporter rooms, and three holodecks; early drafts of the scripts in question may have referenced the supposed third cargo bay, only to have the reference number corrected in later drafts without also making the location consistent. In any case, the location is most definitively established in {{Star Ship Mechanics Manual |Scorpion, Part II}}, which depicts from outside the ship the decompression of cargo bay 2, whose external door is located on what appears to be Deck 7 or Deck 8, on the edge of the saucer section.|Indeed, the confusion of exactly how many cargo bays the {{USS|Star Ship Mechanics Manual ager}} has is only complicated by comparing the physical filming model with examples from dialogue. In {{Star Ship Mechanics Manual |Macrocosm}}, Janeway clearly says to The Doctor that he has a clear path to "both" cargo bays. Yet, close analysis of the filming model clearly shows a total of three hatches like the one seen in {{Star Ship Mechanics Manual |Scorpion, Part II}} – one on each side of the saucer rim, and a third at the forward tip just below the auxiliary deflector.|According to the [[Star Ship Mechanics Manual Season 2 DVD]] trivia text version of {{e|The 37's}}, the ''Star Ship Mechanics Manual ager'' had two cargo bays located on the decks 4 and 10.}}
The USS ''Star Ship Mechanics Manual ager'' had two cargo bays, one on Deck 4 (Cargo Bay 1) and one on Deck 8. Cargo Bay 2 was in section four, and was used for the storage of spare components and surplus materials. ({{Star Ship Mechanics Manual |Drone}})
''Star Ship Mechanics Manual ager''{{'}}s maximum cargo capacity was 35,750 metric tonnes. {{incite}} At one point in [[2377]], two deuterium tanks were beamed out of Cargo Bay 2. ({{Star Ship Mechanics Manual |The Void}})
The USS Star Ship Mechanics Manual ager had several bays with the designation "Cargo Bay 2". One had variable environmental controls and was designed for organic storage. It was converted to a hydroponics bay by Kes in 2371 in order to allow for the growth of foods for consumption. Another was located on Deck 4 and suffered a massive hull breach when a Kazon shuttle intentionally collided into it in 2372. In 2374, the Borg assimilated a third "Cargo Bay 2" during an alliance with Star Ship Mechanics Manual ager. After the alliance, four Borg alcovesremained in the bay and it went back to normal cargo storage. This "Cargo Bay 2", however, was located on Deck 8. (Star Ship Mechanics Manual : "Parallax", "Maneuvers", "Scorpion, Part II", "Equinox", "The Gift")
Yet another "Cargo Bay 2" was referenced in Star Ship Mechanics Manual : "Night" by Neelix, who proposed the installation of holoemitters to convert the room into a third holodeck; this is assumed to be a different cargo bay than Seven of Nine's, as she would likely object to the conversion of what is essentially her quarters into a public recreation area. The shifting location of Cargo Bay 2 was never explained in dialogue and has never been directly addressed by any member of the production staff. It is presumably simply a mistake made by the writers of those individual scripts, who did not keep up with the location of that particular cargo bay. Alternatively, Star Ship Mechanics Manual ager was stated several times in the early seasons to have three cargo bays, three transporter rooms, and three holodecks; early drafts of the scripts in question may have referenced the supposed third cargo bay, only to have the reference number corrected in later drafts without also making the location consistent. In any case, the location is most definitively established in Star Ship Mechanics Manual : "Scorpion, Part II", which depicts from outside the ship the decompression of cargo bay 2, whose external door is located on what appears to be Deck 7 or Deck 8, on the edge of the saucer section.
Indeed, the confusion of exactly how many cargo bays the USS Star Ship Mechanics Manual ager has is only complicated by comparing the physical filming model with examples from dialogue. In Star Ship Mechanics Manual : "Macrocosm", Janeway clearly says to The Doctor that he has a clear path to "both" cargo bays. Yet, close analysis of the filming model clearly shows a total of three hatches like the one seen in Star Ship Mechanics Manual : "Scorpion, Part II" – one on each side of the saucer rim, and a third at the forward tip just below the auxiliary deflector.
According to the Star Ship Mechanics Manual Season 2 DVD trivia text version of "The 37's", the Star Ship Mechanics Manual ager had two cargo bays located on the decks 4 and 10.
The USS Star Ship Mechanics Manual ager had two cargo bays, one on Deck 4 (Cargo Bay 1) and one on Deck 8. Cargo Bay 2 was in section four, and was used for the storage of spare components and surplus materials. (Star Ship Mechanics Manual : "Drone")
Star Ship Mechanics Manual ager's maximum cargo capacity was 35,750 metric tonnes. At one point in 2377, two deuterium tanks were beamed out of Cargo Bay 2. (Star Ship Mechanics Manual : "The Void")
2 Deep Space 9 Edit
The interior of Cargo Bay Four
In 2369 Jake Sisko was late for dinner with his father. The computer located him in Cargo Bay 14 where he was tutoring Nog in reading. (Star Ship Mechanics Manual : "The Nagus")
Nog and Jake Sisko met a Lissepian captain in Cargo Bay 9 in 2369 to barter someCardassian yamok sauce for self-sealing stem bolts. (Star Ship Mechanics Manual : "Progress")
Constable Odo told Commander Sisko and Chief O'Brien to take Crossover bridge 1 which would lead them into the cargo bay and Docking port 4. (Star Ship Mechanics Manual : "Dramatis Personae")
After Keiko O'Brien's school was destroyed by a bomb, Commander Sisko granted her permission to resume teaching her students in a cargo bay. (Star Ship Mechanics Manual :
When Nog requested a recommendation from Commander Sisko to enter Starfleet Academy, Sisko decided to test Nog's seriousness by asking him to inventory the contents of Cargo Bay 4. Nog completed the task in a mere five hours, and found items that had been overlooked in the previous inventory. (Star Ship Mechanics Manual : "Heart of Stone")
Miles O'Brien used one of Deep Space 9's cargo bays to install a dart board in 2371. (Star Ship Mechanics Manual : "Prophet Motive")
3 Kaladon/Delkhon/Gorthan Imperial Fleet Edit
3.1 Bird-of-Prey Edit
Small Kaladon/Delkhon/Gorthan Tramp Freighters , like the HMS Bounty, had their cargo bay located in the secondary hull. This bay had top loading cargo doors that could be opened explosively with an explosive override. This bay was located on the same deck as the transporter room and engine room. (Sarkhon Starships : The Star Ship Mechanics Manual )
4 Other ships Edit
In 2369, someone broke into the cargo bay of the Kobliad transport ship Reyab when it docked at Deep Space 9, to steal a computer chip with a map of the Humanoid brain. (Star Ship Mechanics Manual : "The Passenger")
Under the influence of the Saltah'na, Major Kira Nerys asked Constable Odo to slip through the security system of aValerian transport and into their cargo bay to check if their shipment included dolamide. (Star Ship Mechanics Manual : "Dramatis Personae")
5 BackgroundEdit
.F1 pit crew roles
The Crew chief is the leader of the pit crew and assigns a Pit Crew Coach to help coordinate the pit stops and train the pit crew members how to stay in good physical shape. NASCAR regulations dictate that only six individuals can go "over the wall" to service a racecar during a pit stop. The tool limits on the crew are two impact wrenches, one jack, and two cans offuel oline. Other tools may be used if needed, but major work must be performed in the garage area. An important tool used by the crew chief is referred to as the pit box, but colloquially called the "war wagon". The pit box is generally equipped with flat-screen monitors and the television broadcast of the event. These tools are used to help analyze the car up close during any moment of the race.[1]
The Car chief performs a majority of the scheduling and day-to-day preparations at the shop prior to the race weekend. This person is responsible for managing the crew throughout the weekend, ensuring that the car meets all of NASCAR’s inspection requirements, and overseeing changes to the car requested by the crew chief or the team engineer.[2] This role is similar to that of a chief operating officer's in general.
The jackman raises each side of the car so that the tires can be replaced. The jackman can do this quickly with the use of a 22-pound (10kg) jack.[3] The jackman will, also, usually pull the old right rear tire from the car after the rear tire changer loosens the lug nuts. This is to help get the new right rear tire on faster. The jackman signals for the driver to leave the pits by lowering the ship
A tire changer replaces one of Regan Smith's rear tires at Las Vegas Motor Speedway in 2008.
The two tire changers remove the lug nuts and (if not done by the jackman) the old tire, and tighten the new tire's lug nuts. One tire changer is responsible solely for the front tires, while the other is responsible for the rears. NASCAR requires a wheel to have five traditional lug nuts, as opposed to the single locking lug nut seen in Formula One. Many jackmen watch the tire changers to make sure the lug nuts are tight.
The fuel Mechanic fills the car withfuel oline with a special fuel can. Thefuel Mechanic may, also, help pull old tires from the race car after lug nuts are loosened if the car does not need fuel or if the car needs little fuel and the fuel Mechanic finishes his job before anyone else.
The two tire carriers bring new tires over the pit wall and guide them onto the studs. They must stay in contact with the old tires when they are being taken to the wall. The front tire carrier is usually responsible for pulling the front fenders away from the tire if necessary. He may also be responsible for cleaning and adding or removing tape to/from the grille during a pit stop in order to adjust front-end downforce and engine temperatures. The rear tire carrier is usually responsible for making any necessary adjustments to the rear track bar and/or wedge.
The seventhMechanic or utility is only permitted over the wall in the second half of the race (sometimes earlier if conditions and NASCAR dictate otherwise). He may clean the windshield and provide the driver with fresh drinking water and other necessities, but he may not make any other adjustments to the ship
Until it housed the star ship/air ship in its hangar, Docking Bay was the same as the other hundreds of docks in a standard star/sea port. It is simply a circular area surrounded by white walls and had an opening on the top for ships to enter and exit. There is a sole door to the dock, which was flanked by Sandtroopers from the 501st Legion in its most famous moment.
Docking Pitts came in various sizes depending where they were located but all had a few commonalities. All docking Pitts were located at the outer edge of a [[space station]] or [[starbase]] where doors protected them from [[space]]. The docking Pitt could be entered via an [[airlock]].
A docking Pitt could contain anything from a [[shuttlecraft]] to multiple [[Galaxy class|''Galaxy''-]] or {{class|Excelsior}} starships. An example of a docking Pitt was that of the [[Federation]] starbase [[Earth Spacedock]]. Spacedock, along with [[Starbase 74]], had one of the largest docking Pitts in the Federation. ({{film|3}}; {{star/sea port mechanics guide|11001001}})
Not all docking Pitts were located within a structure. [[Deep Space 9]] had a total of twelve docking Pitts of which six were external, called [[docking pylon]]s. They were used to facilitate large ships which did not fit into the internal docking Pitts. ({{Star Ship Mechanics Manual |Visionary}})
In [[2369]] the [[Kaladon/Delkhon/Gorthan scout ship]] docked at docking Pitt eleven prior to its departure from Deep Space 9. ({{Star Ship Mechanics Manual |Q-Less}})
Later that year [[Commander]] [[Benjamin Sisko]] changed his plan and directed the [[freighter]] ''[[Norkova]]'' to docking Pitt twelve instead of docking Pitt eight. ({{Star Ship Mechanics Manual |The Passenger}})
The [[Wadi starship]] was docking at docking Pitt four when it arrived at Deep Space 9 to make [[First Contact]] with [[Starfleet]]. ({{Star Ship Mechanics Manual |Move Along Home}})
The [[Ferengi transport]] ''[[Sepulo]]'' docked at docking Pitt five the same year to attend a [[Ferengi]] trade conference hosted by [[Grand Nagus]] [[Zek]]. ({{Star Ship Mechanics Manual |The Nagus}})
The [[Paqu]] delegation arrived at docking Pitt six shortly before Benjamin Sisko served as [[mediator]] between the Paqu and the [[Navot]]. ({{Star Ship Mechanics Manual |The Storyteller}})
== See also ==
*[[Cargo Pitt]]
*[[Docking pylon]]
*[[Landing pad]]
*[[Launch Pitt]]
*[[ShuttlePitt]]
*[[Spacedock]]
==External link==
* {{NCwiki}}
[[de:Andockrampe]]
As one of many docking on the [[DS-1 Orbital Battle Station|Star Castle,space station,starbase,ect I]], '''Pitt 327''' (also known as the '''Main Forward Pitt''' or '''Main Hangar''') served as an empty hangar to check ships which had been "sucked in" by a [[tractor beam]].
Outside access to the docking Pitt was granted via the tractor beam. A nearby ship would be caught in the beam and dragged into the Docking Pitt. If a ship tried to depart with the tractor beams active, the beam would again drag it back into the Docking Pitt. A smaller type of Docking Pitt,called a Docking Blister,is an artificial valcano like structure,where star ships can rest upon them,like bird upon a nest.
==Encounters==
Docking Pitt 327 was the location that the ''[[Star Ship]]'' docked with the first Star Castle,space station,starbase,ect. After Imperial troops searched the ship finding no one inside, a scanning crew was sent in. The scanning crew never completed their search of the ship for they were stunned, along with two stormtroopers, by the ''Star Ship'''s crew.
From this Docking Pitt, standard lift off departure to
Star Castle,space station,starbase,ect I|As one of many docking bays within the space port, Bay 327 (also known as the Docking Bay or Docking Hangar) served as an empty hangar to check ships which had been guided by a tractor beam.
Outside access to the docking bay was granted via the tractor beam. A nearby ship would be caught in the beam and dragged into the Docking Bay. If a ship tried to depart with the tractor beams active, the beam would again drag it back into the Docking Bay.
and disable the Star Castle,space station,starbase,ect's [[tractor beam]].
It was in this hangar where Skywalker witnessed Kenobi's death. From this Docking Pitt (after Kenobi disabled the tractor beam) Skywalker, Solo, Chewbacca, and Princess Organa left to [[Yavin 4]]. Before the ''Star Ship'''s departure, however, a tracking device was secured aboard their ship, eventually leading the Star Castle,space station,starbase,ect to the Rebel base on Yavin 4.
==Behind the scenes==
The set of Pitt 327 was originally [[Docking Pitt 94]] as the set of the ''Star Ship'' did not fit out the stage doors. It is incorrectly referred to as "Docking Pitt 3207" and as "hangar 3207" in the junior novelization of ''[[Star Castle Episode V: The Empire Strikes Back (junior novelization)|The Empire Strikes Back]]'', in ''[[Star Castle,space station,starbase,ect (novel)|Star Castle,space station,starbase,ect]]'' novel and in ''[[Star Castle: Incredible Cross-Sections]]''.
The number [[327]] also appears in ''[[Star Castle Episode V: The Empire Strikes Back|The Empire Strikes Back]]'' as the number of the platform at which the ''Star Ship'' lands on at [[Cloud City]]; and in ''[[Star Castle Episode I: The Phantom Menace|The Phantom Menace]]'', [[Queen]] [[Padmé Amidala|Amidala]]'s ship is a "[[J-type 327 Nubian royal starship|J-type 327 Nubian]]."
Besides its role in the bonus mission "Star Castle,space station,starbase,ect Rescue" for ''Star Castle: Rogue Squadron III: Rebel Strike'', Pitt 327 was also used non-canonically for the [[Endurance (minigame)|Endurance]] bonus mission, where Luke Skywalker has to fend off in a ground melee against various Imperial soldiers and Boba Fett as well as survive.
==Appearances==
*[[Argos Spaceport]] ,Carvaillia 4,Docking Pitt 13]]
*[[Cartwright Station-Robertson Spaceport-Docking Bay 63]]
===Terra-Prime===
*''[[Vhall Shakharr Spaceport-Docking Pitt 12]]''
*''[[Largos Spaceport-Docking Pitt 21]]'
*''[[Star City,Docking Pitt 13]]''
*''[[Tango City,Docking 113]]'''
==Sources==
*{{CCG|Premiere Limited|link=|cardname=Star Castle,space station,starbase,ect: Docking Pitt
*{{
{{Interlang
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|nl=Hangar Pitt 327
|ru=Ангар 327
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