Friday, September 19, 2014

Docking Pitt

{{Eras|imp|reb}}
{{Otheruses|327}}
{{Location
|imageBG=
|image=[[File:HangarPitt327.png]]
|name=Docking Pitt 327Pitts
|created=
|destroyed=[[0 BBY]]
|location=[[DS-1 Orbital Battle Station|Star Castle,space station,starbase,ect I]]
|poi=
|affiliation=[[Galactic Empire]]
|era=*[[Rise of the Empire era]]
*[[Rebellion era]]}}
{{Quote|Clear Pitt 327. We are opening the magnetic field.|Imperial controller, preparing the docking Pitt for the ''Star Ship''|Star Castle Episode IV: A New Hope}}


{| align="right"
| [[File:USS Enterprise and USS Excelsior in Spacedock.jpg|thumb|Earth Spacedock docking Pitt]]
|-
| [[File:Jemhadar hud view.jpg|thumb|[[Starbase 375]] docking Pitt]]
|-
| [[File:Galaxy class docked at Star Ship Mechanics Manual  .jpg|thumb|External Deep Space 9 docking pylon]]
|}

A '''docking Pitt ''' was an area where [[starship]]s could land upon a planet or space station  to embark receive personnel or cargo.They also sub as star ship parking garrage and maintaince shop .A docking Pitt,differes from a Docking Ringor Docking Bay,in most are found upon a planets surface.
Docking Bay
[edit]
Docking Bay Pitt are a dock for parking ships in star/sea port for either maintenance or simply to take a break after a long day's work. It is also referred to as Docking Pitt,is a left over term from the old racing car days,when vehicles found it nessessary to quickly run maintaince checks and pepair systems and refuel the cars during racing events .The pit stop is where a racing vehicle stops in the pits during a race for refuelling, new tires, repairs, mechanical adjustments, a driver change, or any combination of the above. Not all are allowed in all formulae.
The Doicking pits usually comprise a pit ring which extends  around a huge circular structure and is connected a Traffic Control Tower,a communications Center or Bridge,living and recreation area and a row of garages (usually one per team) outside which the work is done.


The Pit  work is carried out by anywhere from five to twenty mechanics(also called a pit crew), to hours or even days depending on the series regulations, while the pilots waits in the vehicle or near by someplace.Elements of a spaceport cargo bay,Cargo Hangar or Cargo Garrage were later incorpotration into many standard Docking Bay Pitt designs.While cargo bay is the designation for goods to be delivered to another starship, a starbase, or colony, ship stores is the designation for crew supplies storage.From a distance, the spaceport looks like a haphazard collage of low-grade concrete, stone and plastoid structures that spread outward from a central power-and-water distribution plant like the spokes of a wheel. Also, at a distance, the smooth circular depressions of launch stations look like craters pockmarking the landscape.Docking bay refers to a specific area within a spacedock where a starship or other space-going vessel can dock for maintenance, supplies or shore leave. In larger space stations, docking bays can be enclosed within their primary hull, or other structure, accessible through space doors.
Inside the Docking Pitt is the star ship or air vessels pad and three tower structure,that supports a multi layered gantry.

Watchtower-class space stations, such as Vanguard, had four docking bays within their primary hulls. Each bay was large enough to accommodate a Constitution-class starship.
A spacedock, or drydock, was a facility capable of docking starships for maintenance. Most spacefaring species had some type of spacedock, and they thus varied widely in design. The United Federation of Planets and United Earth had spacedocks that most often took the form of a free-standing, orbital, single-starship-sized "cage". This form of spacedock was virtually synonymous with the word drydock. Generally, these cage designs were used for major construction or refitsand could be part of a shipyard.
Some spacedocks, however, were part of starbases and outposts, and allowed for more secure repairs in a totally enclosed, multi-functional facility. The USS Excelsior enjoyed at least the final stages of its construction in such a facility orbiting a planet.Still,it became nessessary to repair a star ship within the hangar or docking pitt,instead of up in space,where it was generally located.


The town is really larger than it appears, as a good portion of it lies underground. In fact, the town has a population of around 40,000 to 60,000, varying seasonally. It was built from the beginning with commerce in mind. Even the oldest of the town's buildings was designed to provide protection from Tatooine's twin suns. The buildings appear primitive from the outside and most of them actually are. The star/sea port Cantina was one of the spaceport's original blockhouses. Batman's base of operations has been relocated to a large bunker beneath a shipping yard. One access point shown is through a shipping container which houses a secret hydraulic lift. The "Bat-bunker" also contains a wire mesh cage for the Batsuit, along with the associated weapons and tools, toolbox, and spare equipment for the Batmobile. In contrast to the Batcave, the large rectangular shaped room is brightly lit by banks of overhead fluorescent lights. Storage areas for the equipment are located both under the ground and within the walls giving the room a very empty appearance with the exception of a large bank of monitors to go with a well-developed computer system.

Docking Pitt Underground Garrage.

The Batcave is the secret headquarters of the DC Comics superhero Batman, the alternate identity of playboy Bruce Wayne, consisting of a series of subterranean caves beneath his residence, Wayne Manor.

Use[edit]

The partially destroyed Batcave. Cover to Batman: Shadow of the Bat #79 (1998). Art by Glen Orbik.
Upon his initial foray into crime-fighting, Wayne used the caves as a sanctum and to store his then-minimal equipment. As time went on, Wayne found the place ideal to create a stronghold for his war against crime, and has incorporated a plethora of equipment as well as expanding the cave for specific uses.

Often, Bruce Wayne is depicted as having discovered the cave as a child, falling into it during an exploration of the Wayne Manor estate grounds in his youth. This was shown in the movies Batman Forever and Batman Begins, as a young Bruce Wayne fell through the wooden cover of an abandoned water well.

The cave is accessible in several ways. It can be reached through a secret door in Wayne Manor itself, which is almost always depicted as in the main study, often behind a grandfather clock which unlocks the secret door when the hands are set to the time that Bruce Wayne's parents were murdered, 10:47 P.M. In the 1960s Batman TV show, the cave entrance has been shown to be behind a bookcase which was revealed when Bruce Wayne (actor Adam West) activated a red control switch hidden in a bust of William Shakespeare; when the secret switch is turned, the bookcase slides to one side, revealing the "Bat-Poles", which allow Bruce Wayne and his ward Dick Grayson (actor Burt Ward) to change into their Batman and Robin costumes en route as they slide down to the cave. An entrance under Bruce Wayne's chair in his office in Wayne Enterprises, as shown in Batman Forever, connects to a miles-long tunnel which Bruce travels through in a high-speed personal transportation capsule. In Batman Begins and The Dark Knight Rises, the cave is accessible through a secret door disguised as part of a large display case and is unlocked by pressing a sequence of keys on the nearby grand piano.

o access the cave, a similar way to Batman Begins, tapping three keys on the piano will reveal a now modernly built elevator which takes the passenger straight to the cave. The newest addition to the cave is "The Bat," a flying tank aircraft built by Wayne Enterprises' Applied Science Division and an upgraded Batcomputer as well numerous landing pads and a locking case which contains the Batsuit. Added features included that the bridges used to gain access to different sections can be submerged as well as the platforms as a form of security measures in case anyone gains unauthorized access to the cave. While submerged the only visible object is the Batcomputer which can only be accessed by either Bruce or Alfred's fingerprints and access code. The Bat-bunker appears as well, which contains weapons, supplies, and a back-up Batsuit.

The Docking Pitt utilises the Batcomputer, impressive technology during the time the series was produced (early to mid-1990s), to research information on villains, from an anti-venom to Poison Ivy's plant poison to newspaper articles on the origin of Killer Croc. Batman's numerous crime-fighting vehicles are seen parked in an adjacent compartment to the Batcave, with an adjoining not-so-secret subterranean garage which stores Bruce Wayne's mammoth collection of vintage and luxury cars.

Another secret entrance, covered by a hologram, waterfall or a camouflaged door, allows access to a service road for the Batmobile. Another alternate entrance is the dry well where Bruce originally discovered the Batcave, highlighted especially during the Knightfall comic book storyline. At one point, Tim Drake and Dick Grayson use the dry well to get into the cave, which they had been locked out of by Jean Paul Valley during his time as Batman, and Bruce Wayne used it to infiltrate the cave and confront the insane Valley in the final battle between the two men for the title of the Batman. Lured into the narrow tunnel, Valley was forced to remove the massive Bat-armor he had developed, thus allowing Wayne, who was wearing his normal, slim Batsuit, to force him out of costume and renounce his claim to the title.

The location of the cave is known not only to Batman, but to several of his allies. In addition to the so-called "Batman Family", members of the Justice League and the original Outsiders are aware of the cave's location. Essentially, anyone who is aware of Batman's secret identity also knows the location of the Batcave, much like how people who have knowledge of Robin's identity have knowledge of Batman's; these, unfortunately, include such villains as Ra's al Ghul, who makes occasional visits to the Batcave to confront his long-time nemesis, and David Cain, who infiltrated the cave during the Bruce Wayne: Fugitive comic book storyline when he framed Bruce Wayne for murder.

Design[edit]
The Batcave serves as Batman's command center, where he monitors all crisis points in Gotham and the world.

The cave's centerpiece is a supercomputer whose specs are on par with any of those used by leading national security agencies; it permits global surveillance and also connects to a massive information network as well as storing vast amounts of information, both on Batman's foes and his allies. A series of satellite link-ups allows easy access to Batman's information network anywhere around the globe. The systems are protected against unauthorized access, and any attempt to breach their security immediately sends an alert to Batman or Oracle. Despite the power of Batman's computers, the Justice League Watchtower is known to have more powerful computers (composed of Kryptonian, Thanagarian and Martian technology), and Batman does occasionally use them if he feels his computers are not up to the task; on occasion he also consults Oracle for assistance.

The Batcomputer as presented in Batman & Robin is powerful beyond the realm of realistic computer systems, as Alfred Pennyworth is able to program a replication of himself (his "brain algorithms") that is capable of conversation.


Above shot of the Batcave by Jim Lee.
Additionally, the cave features state-of-the-art facilities such as a crime lab, various specialized laboratories, mechanized workshops, personal gymnasium, a vast library, parking, docking and hangar space (as appropriate) for his various vehicles as well as separate exits for each type, trophies of past campaigns, a large bat colony, and a Justice League teleporter. It also has medical facilities as well as various areas used in training exercises for Batman and his allies.

The cave houses Batman's vast array of specialized vehicles, foremost being the famous Batmobile in all its incarnations (mostly for nostalgia, but also for contingencies, as all are serviceable and in excellent working condition). The 1990s DC animated series gave rise to the idea that Batman keeps a fleet of regular cars of various models and utility vehicles such as an ambulance when the Batmobile would be too conspicuous for a given mission. Other vehicles within the complex include various motorcycles, air- and watercraft such as The Bat-Wing, a single-occupant supersonic jet, and the Subway Rocket (which debuted in Detective Comics #667).The cave features a multitude of flashing lights, mostly in neon. On the whole, this Batcave is similar to that in Batman Forever, only more garish in its decoration. A capsule containing Robin's Redbird motorcycle rises out of the floor, and a long tunnel lined with neon lights leads out of the cave. The turntable holding the Batmobile is featured again, but in a more elaborate fashion.The cave features a rotating turntable that rises out of the floor, holding the Batmobile, and a large dome-like structure where Bruce's Batsuits and gadgets are stored.The star ship/air ship gantry above,also has a similar rotating turntable,to move the vessel about,for easy access to various

The cave is sometimes powered by a thermo nuclear reactor, but most often by a hydroelectric generator made possible by an underground river.Later improvements,are a huge underground Zero Point Energy Generator,installed about the underground,similar to those [[Correson Power Generators]],found within many [[New Genisis Bunkers]]the Batcave[13] extensively, and portrayed it as a large but well-lit cavern containing an atomic power generator, a chemistry lab, punch-card computers, and other electronic crime-fighting devices. In this incarnation, it primarily served as a crime lab and garage for the Batmobile. Perhaps the most famous aspect of this Batcave is that it is accessed from Wayne Manor via two Bat-Poles (one marked BRUCE and the other marked DICK), which are hidden behind a bookcase that can be opened by turning a switch hidden inside a bust of Shakespeare. When Bruce and Dick slide down these Bat-Poles, they are instantly outfitted in their costumes before reaching the landing pads at the bottom. The Bat-Poles can also be used to lift Bruce and Dick up from the Batcave to Wayne Manor by use of the steamjet-propelled landing pads. The Batcave is also accessible via a service elevator which is used by Alfred.

The actual cave that the Batmobile is shown emerging from (and sometimes entering) in the TV show is located in the man-made filming location known as the "Bronson Caves," in Griffith Park, below the Hollywood Sign.

Later comics, specifically the Cataclysm storyline, suggest that Batman has incorporated safeguards against earthquakes and even a potential nuclear catastrophe, outfitting the cave as a virtual bomb shelter or an enhanced panic room. The city's earthquake redesigned the caverns of the Batcave, with eight new levels now making up Batman's secret refuge of high-tech laboratory, library, training areas, storage areas, and vehicle accesses. It also includes an "island" computer platform (built on the spot where the Batmobiles' hydraulic turntable once was) with seven linked Cray T932 mainframes and a state-of-the-art hologram projector. There's also a selection of retractable glass maps within the computer platform. Kevlar shieldings are prepared to protect the cave's computer systems from seismic activity. With the cave's various facilities spread amid limestone stalactites and stalagmites,[2] Batman built retractable multi-walkway bridges, stairs, elevators, and poles to access its facilities.

There is a containment vault solely for Lex Luthor's Kryptonite ring.[7] However, it was later revealed that Batman built another containment facility within the cave for a collection of variety of forms of Kryptonite.[8]

What is allegedly the world's last Lazarus Pit was constructed inside the cave, although this has been contradicted by events in the pages of Batgirl and the Black Adam miniseries.

Security measures[edit]
The Batcave is rigged with the most sophisticated security system in the world in order to prevent all measure of infiltration. The security measures include motion sensors, silent alarms, steel and lead mechanical doors which could lock a person in or out, and a security mode which is specifically designed to stop if not eliminate all Justice League members in the event that any of them go rogue.

Memorabilia[edit]
The cave stores unique memorabilia items collected from the various cases Batman has worked. Originally, these were stored in a room designed just for them; it was explained that Batman and Robin took one memento from each case. Later, the trophies were shown to be in the large main area of the cave, residing among the rest of the Batcave's furnishings.

The most famous and prevalently featured trophies are a full-size animatronic Tyrannosaurus Rex, a giant replica of a Lincoln penny, and an oversized Joker playing card. The T. Rex comes from an adventure on "Dinosaur Island" (Batman #35, 1946); the penny was originally a trophy from Batman's encounter with a penny-obsessed villain named the Penny Plunderer (World's Finest Comics #30, 1947), but was later etconned into being from an encounter withTwo-Face. Other "keepsakes" in the cave come from "The Thousand and One Trophies of Batman!" (Detective Comics #158, 1950). These three stories were reprinted in Batman #256.

Modern retellings of the items' origins can be found in Batman Chronicles stories in issue #8 ("Secrets of the Batcave: Dinosaur Island") and issue #19 ("The Penny Plunderers").

A story in Batman #81 featured Two-Face tying Batman and Robin to a giant replica of his silver dollar coin. This story was the basis for an episode of Batman: The Animated Series wherein Batman gains the giant coin from that encounter; this has caused widespread confusion as to the actual origin of the coin trophy.

Other pieces often shown in the Batcave are Two-Face's original coin, Deathstroke's sword (the owner of which Batman has fought at least twice), the shroud of the vampiric Monk, and over-sized ten-pins.

There is also a glass case display of Jason Todd's Robin costume as a memorial to him, with the epitaph "A Good Soldier", which remains even after Todd's resurrection. Barbara Gordon's Batgirl costume also remains on display. In the Dark Horse two-part crossover, Grendel/Batman II, the skull of Hunter Rose is also put on display in the memorabilia room.

After the Flashpoint comic book storyline, a letter written by a Thomas Wayne from an alternate timeline addressed to Bruce Wayne has lain in a display case, as a reminder of Thomas Wayne's love for his son and encouraging him to move on from his tragic past.[9]

Other Batcaves[edit]

Four Satellite Batcaves used during No Man's Land.(clockwise from top left). Central Batcave (Robinson Park Reservoir), Batcave South (A boiler room beneath Paris Island), Northwest Batcave (a subbasement of Arkham Asylum), and Batcave East (Wayne Enterprises-owned oil refinery). Art by Stan Boch.

Batcave South-Central (Old Gotham prototype subway station). From Batman: No Man's Land #0. Art by Greg Land.
The Outsiders were, for a time, based out of a Batcave in Los Angeles. After Bane's attack during the Knightfall story arc, Bruce Wayne swore that he'd never be caught unprepared to defend Gotham City ever again. When Dick Grayson assumed the Mantle of the Bat during the Prodigal storyline, Bruce established satellite Batcaves (most of which were not caves in the literal sense that the original one was) throughout the city on areas either owned by him, his company, or unknown or abandoned by the city, in the event that he needed a place to hide and/or resupply, which were pivotal during the No Man's Land storyline. One such Batcave was given to Batgirl, below a house owned by Bruce Wayne himself, during a point where her identity was compromised after she saved a man from rogue government agents, meaning that she could not walk around without a mask. The other satellite Batcaves introduced during No Man's Land were:

Central Batcave: Located fifty feet below the bottom of Robinson Park Reservoir, it is accessible through a secret entrance at the foot of one of the Twelve Caesars statues at the north of the park. This safehouse was put out of commission by Poison Ivy, her "Feraks", and Clayface.[10]
Batcave South: A boiler room of a derelict shipping yard on the docks across from Paris Island. This safehouse is accessible through a number of false manholes planted throughout Old Gotham streets.[10]
Batcave South-Central: Located in the Old Gotham prototype subway station, a four-block stretch of track sealed in 1896 and forgotten.[10]
Northwest Batcave: This safehouse is located in the subbasement of Arkham Asylum. Batman secretly stocked it with emergency rations, all-terrain vehicles, and battery-powered communication equipment.[10]
Batcave East: An abandoned oil refinery owned by Wayne Enterprises. It fell out of use during a gasoline crisis when the company moved all of its holdings offshore decades ago.[10]
Arkham Island Batcave: Over the years, Batman gathered supplies for a Batcave on Arkham Island, as a preemptive measure for any attack on the asylum. He finally utilized it during the events of the video game Batman: Arkham Asylum, but it was for the most part destroyed by the Titan-powered Poison Ivy. It's also implied that Joker knew about, or at least suspected the existence of this cave, as he dispatched his henchmen into the sewers of Arkham to find it, most likely because Joker has been fighting Batman for so long and knows that he would have a contingency plan for just such an emergency.
Another was introduced in 2002's Fugitive story arc, this time in the form of an abandoned submarine.

Bat Bunker[edit]

Bat Bunker in Batman and Robin
Under the Wayne Foundation building, there is a secret bunker. As of Batman #687, Dick Grayson has taken to using this as his "Batcave", stating that he wishes to embody the role of Batman in a way that is specific to him as well as getting closer to the action in the city. This is similar to the bunker seen in the 2008 film The Dark Knight. The bunker is as well-equipped as the original Batcave, including the Subway Rocket vehicle stationed beneath the bunker.


==Starfleet==
=== ''Constitution''-class ===
In [[2266]], the {{Class|Constitution}} [[starship]] {{USS|Enterprise|NCC-1701}} [[beam]]ed down cargo supplies to the [[Tantalus V]] penal colony. ({{TOS|Dagger of the Mind}})

In [[2267]], the USS ''Enterprise'' was en route to [[Makus III]] with a cargo of medical supplies. ({{TOS|The Galileo Seven}})

While '''cargo bay''' is the designation for goods to be delivered to another starship, a starbase, or colony, '''ship stores''' is the designation for crew supplies storage.

{{bginfo|The episodes {{TOS|Charlie X}}, {{e|A Private Little War}}, and {{e|Assignment: Earth}} mentioned ship stores.}}

[[File:Constitution class refit landingbay.jpg|thumb|The refit ''Constitution''-class cargo bay]]
After the USS ''Enterprise''{{'}}s refit in the [[2270s]], the ship had one large cavernous cargo bay, in the ship's secondary hull, that could be flown into directly from space by [[shuttlecraft]] and [[cargo management unit]]s carrying cargo containers. ({{film|1}})

This cargo bay had three levels:
* top level – shuttlecraft flight deck, CMU stations;
* mid level – cargo bays, shuttlecraft elevator, shuttlecraft hangar deck, lifeboats;
* low level – cargo bays

=== ''Galaxy''-class ===
[[File:Galaxy cargobay.jpg|thumb|A cargo bay aboard a {{Class|Galaxy}} starship]]
Cargo bays are often equipped with large [[transporter]]s to assist in the moving of cargo containers. However, aboard {{Class|Galaxy}} starships, cargo bays located in the [[stardrive section]] did not have transporters. In that situation, cargo was directed into the bay by a [[transporter chief]] operating in a [[transporter room]]. ({{star/sea port mechanics guide|11001001|The Child}})

Cargo bays have been used in a variety of ways other than typical storage, including triage centers, [[brig]]s, and [[stasis]] unit facilities.

Cargo Bay 4 aboard the {{USS|Enterprise|NCC-1701-D|-D}} was located close to the outside of the ship and could be decompressed easily by blowing the cargo bay hatch. ({{star/sea port mechanics guide|Power Play}})

{{bginfo|A single set was used for the multiple ''Galaxy''-class cargo bays (as well as for [[shuttlebay]]s, [[holodeck]]s, and [[gymnasium]] of the ''Galaxy''-class ''Enterprise'') and was one of the last standing sets to be built for ''[[Sarkhon Starships : The Next Generation]]''. (''[[Sarkhon Starships : The Next Generation Companion]]'' 3rd ed., p. 10)}}

=== ''Intrepid''-class ===
[[File:USS Star Ship Mechanics Manual  ager cargo bay 2371.jpg|thumb|A cargo bay aboard the USS ''Star Ship Mechanics Manual  ager''.]]
The {{USS|Star Ship Mechanics Manual  ager}} had several bays with the designation "Cargo Bay 2". One had variable environmental controls and was designed for organic storage. It was converted to a [[hydroponics]] bay by [[Kes]] in [[2371]] in order to allow for the growth of [[food]]s for consumption. Another was located on Deck 4 and suffered a massive hull breach when a [[Kazon]] shuttle intentionally collided into it in [[2372]].  In [[2374]], the [[Borg]] assimilated a third "Cargo Bay 2" during an alliance with ''Star Ship Mechanics Manual  ager''. After the alliance, four [[Borg alcove]]s remained in the bay and it went back to normal cargo storage. This "Cargo Bay 2", however, was located on Deck 8. ({{Star Ship Mechanics Manual  |Parallax|Maneuvers|Scorpion, Part II|Equinox|The Gift}})
{{bginfo|Yet another "Cargo Bay 2" was referenced in {{Star Ship Mechanics Manual  |Night}} by Neelix, who proposed the installation of holoemitters to convert the room into a third holodeck; this is assumed to be a different cargo bay than Seven of Nine's, as she would likely object to the conversion of what is essentially her quarters into a public recreation area. The shifting location of Cargo Bay 2 was never explained in dialogue and has never been directly addressed by any member of the production staff.  It is presumably simply a mistake made by the writers of those individual scripts, who did not keep up with the location of that particular cargo bay.

Alternatively, ''Star Ship Mechanics Manual  ager'' was stated several times in the early seasons to have three cargo bays, three transporter rooms, and three holodecks; early drafts of the scripts in question may have referenced the supposed third cargo bay, only to have the reference number corrected in later drafts without also making the location consistent.  In any case, the location is most definitively established in {{Star Ship Mechanics Manual  |Scorpion, Part II}}, which depicts from outside the ship the decompression of cargo bay 2, whose external door is located on what appears to be Deck 7 or Deck 8, on the edge of the saucer section.|Indeed, the confusion of exactly how many cargo bays the {{USS|Star Ship Mechanics Manual  ager}} has is only complicated by comparing the physical filming model with examples from dialogue.  In {{Star Ship Mechanics Manual  |Macrocosm}}, Janeway clearly says to The Doctor that he has a clear path to "both" cargo bays.  Yet, close analysis of the filming model clearly shows a total of three hatches like the one seen in {{Star Ship Mechanics Manual  |Scorpion, Part II}} – one on each side of the saucer rim, and a third at the forward tip just below the auxiliary deflector.|According to the [[Star Ship Mechanics Manual   Season 2 DVD]] trivia text version of {{e|The 37's}}, the ''Star Ship Mechanics Manual  ager'' had two cargo bays located on the decks 4 and 10.}}

The USS ''Star Ship Mechanics Manual  ager'' had two cargo bays, one on Deck 4 (Cargo Bay 1) and one on Deck 8. Cargo Bay 2 was in section four, and was used for the storage of spare components and surplus materials. ({{Star Ship Mechanics Manual  |Drone}})

''Star Ship Mechanics Manual  ager''{{'}}s maximum cargo capacity was 35,750 metric tonnes. {{incite}} At one point in [[2377]], two deuterium tanks were beamed out of Cargo Bay 2. ({{Star Ship Mechanics Manual  |The Void}})
The USS Star Ship Mechanics Manual  ager had several bays with the designation "Cargo Bay 2". One had variable environmental controls and was designed for organic storage. It was converted to a hydroponics bay by Kes in 2371 in order to allow for the growth of foods for consumption. Another was located on Deck 4 and suffered a massive hull breach when a Kazon shuttle intentionally collided into it in 2372. In 2374, the Borg assimilated a third "Cargo Bay 2" during an alliance with Star Ship Mechanics Manual  ager. After the alliance, four Borg alcovesremained in the bay and it went back to normal cargo storage. This "Cargo Bay 2", however, was located on Deck 8. (Star Ship Mechanics Manual  : "Parallax", "Maneuvers", "Scorpion, Part II", "Equinox", "The Gift")
Yet another "Cargo Bay 2" was referenced in Star Ship Mechanics Manual  : "Night" by Neelix, who proposed the installation of holoemitters to convert the room into a third holodeck; this is assumed to be a different cargo bay than Seven of Nine's, as she would likely object to the conversion of what is essentially her quarters into a public recreation area. The shifting location of Cargo Bay 2 was never explained in dialogue and has never been directly addressed by any member of the production staff. It is presumably simply a mistake made by the writers of those individual scripts, who did not keep up with the location of that particular cargo bay. Alternatively, Star Ship Mechanics Manual  ager was stated several times in the early seasons to have three cargo bays, three transporter rooms, and three holodecks; early drafts of the scripts in question may have referenced the supposed third cargo bay, only to have the reference number corrected in later drafts without also making the location consistent. In any case, the location is most definitively established in Star Ship Mechanics Manual  : "Scorpion, Part II", which depicts from outside the ship the decompression of cargo bay 2, whose external door is located on what appears to be Deck 7 or Deck 8, on the edge of the saucer section.
Indeed, the confusion of exactly how many cargo bays the USS Star Ship Mechanics Manual  ager has is only complicated by comparing the physical filming model with examples from dialogue. In Star Ship Mechanics Manual  : "Macrocosm", Janeway clearly says to The Doctor that he has a clear path to "both" cargo bays. Yet, close analysis of the filming model clearly shows a total of three hatches like the one seen in Star Ship Mechanics Manual  : "Scorpion, Part II" – one on each side of the saucer rim, and a third at the forward tip just below the auxiliary deflector.
According to the Star Ship Mechanics Manual   Season 2 DVD trivia text version of "The 37's", the Star Ship Mechanics Manual  ager had two cargo bays located on the decks 4 and 10.
The USS Star Ship Mechanics Manual  ager had two cargo bays, one on Deck 4 (Cargo Bay 1) and one on Deck 8. Cargo Bay 2 was in section four, and was used for the storage of spare components and surplus materials. (Star Ship Mechanics Manual  : "Drone")
Star Ship Mechanics Manual  ager's maximum cargo capacity was 35,750 metric tonnes.  At one point in 2377, two deuterium tanks were beamed out of Cargo Bay 2. (Star Ship Mechanics Manual  : "The Void")
2 Deep Space 9 Edit

The interior of Cargo Bay Four
In 2369 Jake Sisko was late for dinner with his father. The computer located him in Cargo Bay 14 where he was tutoring Nog in reading. (Star Ship Mechanics Manual  : "The Nagus")
Nog and Jake Sisko met a Lissepian captain in Cargo Bay 9 in 2369 to barter someCardassian yamok sauce for self-sealing stem bolts. (Star Ship Mechanics Manual  : "Progress")
Constable Odo told Commander Sisko and Chief O'Brien to take Crossover bridge 1 which would lead them into the cargo bay and Docking port 4. (Star Ship Mechanics Manual  : "Dramatis Personae")
After Keiko O'Brien's school was destroyed by a bomb, Commander Sisko granted her permission to resume teaching her students in a cargo bay. (Star Ship Mechanics Manual  :
When Nog requested a recommendation from Commander Sisko to enter Starfleet Academy, Sisko decided to test Nog's seriousness by asking him to inventory the contents of Cargo Bay 4. Nog completed the task in a mere five hours, and found items that had been overlooked in the previous inventory. (Star Ship Mechanics Manual  : "Heart of Stone")
Miles O'Brien used one of Deep Space 9's cargo bays to install a dart board in 2371. (Star Ship Mechanics Manual  : "Prophet Motive")
3 Kaladon/Delkhon/Gorthan Imperial Fleet Edit
3.1 Bird-of-Prey Edit
Small Kaladon/Delkhon/Gorthan Tramp Freighters , like the HMS Bounty, had their cargo bay located in the secondary hull. This bay had top loading cargo doors that could be opened explosively with an explosive override. This bay was located on the same deck as the transporter room and engine room. (Sarkhon Starships : The Star Ship Mechanics Manual  )
4 Other ships Edit
In 2369, someone broke into the cargo bay of the Kobliad transport ship Reyab when it docked at Deep Space 9, to steal a computer chip with a map of the Humanoid brain. (Star Ship Mechanics Manual  : "The Passenger")
Under the influence of the Saltah'na, Major Kira Nerys asked Constable Odo to slip through the security system of aValerian transport and into their cargo bay to check if their shipment included dolamide. (Star Ship Mechanics Manual  : "Dramatis Personae")
5 BackgroundEdit


.F1 pit crew roles
The Crew chief is the leader of the pit crew and assigns a Pit Crew Coach to help coordinate the pit stops and train the pit crew members how to stay in good physical shape. NASCAR regulations dictate that only six individuals can go "over the wall" to service a racecar during a pit stop. The tool limits on the crew are two impact wrenches, one jack, and two cans offuel oline. Other tools may be used if needed, but major work must be performed in the garage area. An important tool used by the crew chief is referred to as the pit box, but colloquially called the "war wagon". The pit box is generally equipped with flat-screen monitors and the television broadcast of the event. These tools are used to help analyze the car up close during any moment of the race.[1]
The Car chief performs a majority of the scheduling and day-to-day preparations at the shop prior to the race weekend. This person is responsible for managing the crew throughout the weekend, ensuring that the car meets all of NASCAR’s inspection requirements, and overseeing changes to the car requested by the crew chief or the team engineer.[2] This role is similar to that of a chief operating officer's in general.
The jackman raises each side of the car so that the tires can be replaced. The jackman can do this quickly with the use of a 22-pound (10kg) jack.[3] The jackman will, also, usually pull the old right rear tire from the car after the rear tire changer loosens the lug nuts. This is to help get the new right rear tire on faster. The jackman signals for the driver to leave the pits by lowering the ship

A tire changer replaces one of Regan Smith's rear tires at Las Vegas Motor Speedway in 2008.
The two tire changers remove the lug nuts and (if not done by the jackman) the old tire, and tighten the new tire's lug nuts. One tire changer is responsible solely for the front tires, while the other is responsible for the rears. NASCAR requires a wheel to have five traditional lug nuts, as opposed to the single locking lug nut seen in Formula One. Many jackmen watch the tire changers to make sure the lug nuts are tight.
The fuel Mechanic  fills the car withfuel oline with a special fuel  can. Thefuel Mechanic  may, also, help pull old tires from the race car after lug nuts are loosened if the car does not need fuel or if the car needs little fuel and the  fuel Mechanic  finishes his job before anyone else.
The two tire carriers bring new tires over the pit wall and guide them onto the studs. They must stay in contact with the old tires when they are being taken to the wall. The front tire carrier is usually responsible for pulling the front fenders away from the tire if necessary. He may also be responsible for cleaning and adding or removing tape to/from the grille during a pit stop in order to adjust front-end downforce and engine temperatures. The rear tire carrier is usually responsible for making any necessary adjustments to the rear track bar and/or wedge.
The seventhMechanic  or utility is only permitted over the wall in the second half of the race (sometimes earlier if conditions and NASCAR dictate otherwise). He may clean the windshield and provide the driver with fresh drinking water and other necessities, but he may not make any other adjustments to the ship


Until it housed the star ship/air ship in its hangar, Docking Bay  was the same as the other hundreds of docks in a standard star/sea port. It is simply a circular area surrounded by white walls and had an opening on the top for ships to enter and exit. There is a sole door to the dock, which was flanked by Sandtroopers from the 501st Legion in its most famous moment.



Docking Pitts came in various sizes depending where they were located but all had a few commonalities. All docking Pitts were located at the outer edge of a [[space station]] or [[starbase]] where doors protected them from [[space]]. The docking Pitt could be entered via an [[airlock]].

A docking Pitt could contain anything from a [[shuttlecraft]] to multiple [[Galaxy class|''Galaxy''-]] or {{class|Excelsior}} starships. An example of a docking Pitt was that of the [[Federation]] starbase [[Earth Spacedock]]. Spacedock, along with [[Starbase 74]], had one of the largest docking Pitts in the Federation. ({{film|3}}; {{star/sea port mechanics guide|11001001}})

Not all docking Pitts were located within a structure. [[Deep Space 9]] had a total of twelve docking Pitts of which six were external, called [[docking pylon]]s. They were used to facilitate large ships which did not fit into the internal docking Pitts. ({{Star Ship Mechanics Manual  |Visionary}})

In [[2369]] the [[Kaladon/Delkhon/Gorthan scout ship]] docked at docking Pitt eleven prior to its departure from Deep Space 9. ({{Star Ship Mechanics Manual  |Q-Less}})

Later that year [[Commander]] [[Benjamin Sisko]] changed his plan and directed the [[freighter]] ''[[Norkova]]'' to docking Pitt twelve instead of docking Pitt eight. ({{Star Ship Mechanics Manual  |The Passenger}})

The [[Wadi starship]] was docking at docking Pitt four when it arrived at Deep Space 9 to make [[First Contact]] with [[Starfleet]]. ({{Star Ship Mechanics Manual  |Move Along Home}})

The [[Ferengi transport]] ''[[Sepulo]]'' docked at docking Pitt five the same year to attend a [[Ferengi]] trade conference hosted by [[Grand Nagus]] [[Zek]]. ({{Star Ship Mechanics Manual  |The Nagus}})

The [[Paqu]] delegation arrived at docking Pitt six shortly before Benjamin Sisko served as [[mediator]] between the Paqu and the [[Navot]]. ({{Star Ship Mechanics Manual  |The Storyteller}})

== See also ==
*[[Cargo Pitt]]
*[[Docking pylon]]
*[[Landing pad]]
*[[Launch Pitt]]
*[[ShuttlePitt]]
*[[Spacedock]]

==External link==
* {{NCwiki}}

[[de:Andockrampe]]



As one of many docking  on the [[DS-1 Orbital Battle Station|Star Castle,space station,starbase,ect I]], '''Pitt 327''' (also known as the '''Main Forward Pitt''' or '''Main Hangar''') served as an empty hangar to check ships which had been "sucked in" by a [[tractor beam]].

Outside access to the docking Pitt was granted via the tractor beam. A nearby ship would be caught in the beam and dragged into the Docking Pitt. If a ship tried to depart with the tractor beams active, the beam would again drag it back into the Docking Pitt. A smaller type of Docking Pitt,called a Docking Blister,is an artificial valcano like structure,where star ships can rest upon them,like bird upon a nest.

==Encounters==
Docking Pitt 327 was the location that the ''[[Star Ship]]'' docked with the first Star Castle,space station,starbase,ect. After Imperial troops searched the ship finding no one inside, a scanning crew was sent in. The scanning crew never completed their search of the ship for they were stunned, along with two stormtroopers, by the ''Star Ship'''s crew.

From this Docking Pitt, standard lift off departure  to

Star Castle,space station,starbase,ect I|As one of many docking bays within the space port, Bay 327 (also known as the Docking Bay or Docking Hangar) served as an empty hangar to check ships which had been guided by a tractor beam.
Outside access to the docking bay was granted via the tractor beam. A nearby ship would be caught in the beam and dragged into the Docking Bay. If a ship tried to depart with the tractor beams active, the beam would again drag it back into the Docking Bay.
 and disable the Star Castle,space station,starbase,ect's [[tractor beam]].

It was in this  hangar where Skywalker witnessed Kenobi's death. From this Docking Pitt (after Kenobi disabled the tractor beam) Skywalker, Solo, Chewbacca, and Princess Organa left to [[Yavin 4]]. Before the ''Star Ship'''s departure, however, a tracking device was secured aboard their ship, eventually leading the Star Castle,space station,starbase,ect to the Rebel base on Yavin 4.

==Behind the scenes==
The set of Pitt 327 was originally [[Docking Pitt 94]] as the set of the ''Star Ship'' did not fit out the stage doors. It is incorrectly referred to as "Docking Pitt 3207" and as "hangar 3207" in the junior novelization of ''[[Star Castle Episode V: The Empire Strikes Back (junior novelization)|The Empire Strikes Back]]'',  in ''[[Star Castle,space station,starbase,ect (novel)|Star Castle,space station,starbase,ect]]'' novel and in ''[[Star Castle: Incredible Cross-Sections]]''.

The number [[327]] also appears in ''[[Star Castle Episode V: The Empire Strikes Back|The Empire Strikes Back]]'' as the number of the platform at which the ''Star Ship'' lands on at [[Cloud City]]; and in ''[[Star Castle Episode I: The Phantom Menace|The Phantom Menace]]'', [[Queen]] [[Padmé Amidala|Amidala]]'s ship is a "[[J-type 327 Nubian royal starship|J-type 327 Nubian]]."

Besides its role in the bonus mission "Star Castle,space station,starbase,ect Rescue" for ''Star Castle: Rogue Squadron III: Rebel Strike'', Pitt 327 was also used non-canonically for the [[Endurance (minigame)|Endurance]] bonus mission, where Luke Skywalker has to fend off in a ground melee against various Imperial soldiers and Boba Fett as well as survive.

==Appearances==
*[[Argos Spaceport]] ,Carvaillia 4,Docking Pitt 13]]
*[[Cartwright Station-Robertson Spaceport-Docking Bay 63]]

===Terra-Prime===
*''[[Vhall Shakharr Spaceport-Docking Pitt 12]]''
*''[[Largos Spaceport-Docking Pitt 21]]'
*''[[Star City,Docking Pitt 13]]''
*''[[Tango City,Docking 113]]'''

==Sources==
*{{CCG|Premiere Limited|link=|cardname=Star Castle,space station,starbase,ect: Docking Pitt
*{{

{{Interlang
|de=Dockbucht 327
|it=Attracco 327
|nl=Hangar Pitt 327
|ru=Ангар 327
|sr=Docking Pitt 327
}}

Thursday, September 18, 2014

Planet of the Vampires

#REDIRECT[[Atlas/Seaboard Comics]]
{{csb-pageincludes|1=http://www.atlasarchives.com/comics/planetofvampires01.html}}

Planet of the Vampires was another attempt by former [[Marvel Comics]] [[publisher]] [[Martin Goodman]]'s [[Atlas/Seaboard Comics]] to cash in on several genres or properties.[[Planet of the Apes]],[[Vampires]] and [[Post Apocholyptic Horror Stories]].Atlas Comics produced this short-lived comic series adapting Planet of the Vampires into a Post-Apocalyptic Free-For-All that actually was a lot of fun, even if it only lasted for three issues.  
The comic series essentially re-wrote things so that a bunch of astronauts (as in Planet of the Apes) returned from a manned-mission to Mars (around 2010, plus they had one woman crew-member), and as they approach Earth they can't raise mission control.There was a nuclear war-always a way to mess the world,so you tell science fictions stories,that don't quite our world.Decaying city with vampire and raggedy survivors barrows much stories like [[I am Legend ]],and other two versions [[The last Man on Earth]] and [[The Omega Man]]. It also seems to have flung in a great chunk of Escape From New York, even though [[Escape From New York]] wasn't made until six years after this comic came out. It says everything about Atlas' genius for filching that they could even steal ideas from movies that hadn't been made yet.The crew  land in the middle of a royal mess, getting 'rescued' by dome-dwelling humanoids who turn out to vampires who are caught-up in a doomed never-ending cycle of internecine geurilla warfare with the more barbarous survivors outside the domes, sanguinous predation upon said survivors, and their own internal political squabbling within each of the various domes which have become xenophoobic, paranoid and ripe for overthrow by the heroic astronauts leading the assembled masses of the barbarian riff-raff hordes who would like nothing better than to destroy the bloodsuckers once and for all...except maybe kill one another off over various tribal squabbles.

*The Long Road Home '' was  written by Larry Hama.The interior Art was by Pat Broderick/Frank McLaughlin.Editor was Larry Lieber April 21st, 2010. The crew of the Mars probe Aries VII returns home after a 5 year voyage,led by Captain Christopher Gallon-a long haired astronuate.Gallon and crew ,his Ellisa Gallon,Astronauts Craig and Brenda are stranded on Mars,as a nuclear war breaks out on Earth. They will return to an earth far different from when they first left.It was a series,that showed promise,in it somewhat resembled a combination of [[Planet of the Apes]] and [[I am Legend]],but delivered not much else but a bunch of story cliches,bad characterts and terrible plotting.

==Plot==

Captain Galland spends time yelling at his wife,who spends mopping because the world came to an end,while were up on Mars.Brenda-wife of the only other black members of the crew,cuts in defending Chris Galland was acting like a jerk.After a successful water landing outside of Coney Island, the astronauts are attacked by a group of savages. One of the astronauts,an old man Ben is killed. Before the savages can inflict further damage, a small floating aircraft appears laying waste to the savages. The astronaut crew is taken to a huge dome,while two couples one white and other black survive . With the Empire State Building as it's axis,the heart of New York is encased in a huge dome it stands 1100 feet tall with 5 interior levels. The dome is designed to keep the savages out,because the inhabitants have immunity to the decease,that nearly whipped humanity. To the savages, the inhabitants of the Dome are known as Domies and evil beaurocratic monsters.

The crew is soon introduced to the Proctor, the Dome Administrator. Captain Chris Galland recounts how the Aries VII first lost contact with Earth. The last message that they received from Mission Control is that war had been declared between the major powers. The crew assumed the worst, that controlled nuclear war was raging across the face of the earth. The astronauts decided to continue to orbit Mars, hoping to hear something from earth. Soon, critical limitations of life support forced them to return to earth.

After their meeting with the Proctor, the astronauts are taken to their quarters. On the way, they encounter a savage being taken to an "Indoctrination Facility". Screams of terror cause them to investigate the facility. To their horror, they find an assembly line for extracting bodily fluids from humans. The People of the Dome are mechanized vampires,who need fresh blood to stay alive. Freeing what savages they can, they destroy the facility. The astronaut crew is led to freedom by Bruiser Culhane, Warlord of the Bay Ridge assassins.

Captain Galland and his crew soon learn that the savages had developed immunity to the horrid new diseases that ravaged the land, while the people of the Dome developed no immunity and were susceptible to the plague. The Domies extracted a serum from the blood of the savages in order to stay alive. Like the ancient vampires of lore, the Domies feasted on the blood of the savages in order to stay alive.

Shortly after escaping the Dome, Bruiser and the astronauts are confronted by Bad Lenny Siegle of the Myrtle Street Boys. The two gang leaders will fight to the death with the fate of the astronauts hanging in the balance.


Planet of Vampires #2,published in April 1975''Quest for Blood.''Story was by  John Albano.Art for issue 2,was Pat Broderick/Frank McLaughlin.Editor - Larry Lieber.A battle rages for the control of two rival gangs. Bruiser Culhane of the Bay Ridge Assassins and Lenny Siegle of the Myrtle Avenue Boys will battle to the death.The gangs travel the old elevated train by way of hand carts. The fate of the astronauts also hangs in the balance.As the battle between the two warlords rages below, another battle takes place in the skies above. Astronauts Craig and Brenda have stolen a floater. They are being pursued by Domies.Bruiser overtakes Lenny but refuses to take his life. He proposes that the gangs rally together to battle the Domies. Lenny wants no part of a war against the Domies, but he has pledged his fellow gang members to the cause.After evading the Domies, Craig lands the floater. Chris Galland and Craig then rig the floater to explode. It does so as soon as the Domies approach it, obliterating everything in sight.

As a beaten Lenny wanders the city street, he is spotted by a floater. His carelessness may cost him his life. As the vampires are about to strike, the floater is blown out of the sky by Bruiser and his gang. Grateful for saving his life, Lenny joins the battle against the Domies.

Captain Galland decides to gather all the Tribal leaders in order to consolidate every group into one fighting unit. However, before any agreement can be struck, a huge armada of Dome dwellers attacks. Led by Captain Galland, they battle the Domies with their primitive weapons. As the battle rages, Ellisa and Brenda are taken hostage by the vampires and taken back to the Dome. Captain Galland vows to rescue the two women, even if he must destroy every vampire in the process.Despite a cover by Neal Adams and Dick Giordano showing a Drucula bunch of vampires,complete with capes,nothing inside remotely resembles the images on the cover.

Planet of Vampires #3 published in July 1975 was the final issue of the series and seemed to on the road of it's own self destruction,since issue one.Cover was by Russ Heath with Larry Lieber.One interesting note.Captain Galland is blond and darked as he was the two previous issue and the inside of this publication.His Ellisa appeared be somewhat drawn more Brena.The Blood Plague Story was by John Albano.Art was by Russ Heath and appeared a bit rushed.Larry Lieber once again was the series editor and it showed,he was not the talent,his brother [[Stan Lee]] was.An old army fighter plane is heading directly for the vampire's domed fortress. As the Domies stare in horror, two pilots eject from the plane, which is laden with explosives. It crashes into the Dome, with the massive explosion rupturing an opening allowing the Astronauts access to search for their missing wives.Chris and Craig infiltrate deep within the Dome in search of Brenda and Elissa. Breaking into a laboratory, they find Brenda dead, her body completely drained of blood. His wife now dead, a devastated Craig stays behind to grieve for his wife, while Chris goes in search of the Proctor.

Upon finding the Proctor,Captain Chris Galland quickly puts a bullet thru his head. After leaving the Proctor's office, he encounters Craig, who has found Elissa, alive and well.Chris and Ellisa, using a floater, opt to leave the area, in hopes of finding a place where humans can live in harmony. They leave Craig behind, who cannot leave his dead wife Brenda.

Thousands of miles into their journey, Chris and Elissa find no signs of life. They are forced to land just outside of Los Angeles when the floater's fuel supply runs low.As they make there way thru the dense foliage, Elissa is attacked by a giant mutated spider. Chris tears the creature off his wife, but the damage has been done. Elissa Galland is dead. Captain Chris Galland is all alone on the Planet of Vampires.Two-page "next issue" spread in Planet of Vampires #3, art by Larry Lieber and Al Milgrom was published,showing a Kirby style drawing of Chris Galland and Craig,confronted by what appears,we assume vampire looking apes.Issue No#4 was completed,since all Atlas title ceased to exist.

==Reception==
The series ends,was far more question issued,than answered.How in five years,after a nuclear war,did half the lifeforms human or otherwise become vampire?Why were some humans,many the outcast immune?Badly executed covers,beyond the first issue ,combined with terrible writing and poor handling of characters,plus the reliance of vampire cliches doomed this book from the start.The title simply ran out of steam and never quite got anywhere worthe remembering.http://www.atlasarchives.com/comics/planetofvampires03.html

The Jupiter II Podship

==Jupiter II, Podship==

{{Template:Technology
|Name    = The Jupiter II - Podship
|image            = [[Image:pod1.jpg|250px]]
|Caption          = The Jupiter II
|Owner(s)         =
|Type             =
|Series           = [[The Robinsons: Lost in Space]]
|Movie         =
|A.K.A            =
|First Appearance =
|Last Appearance  =
|Only Appearance  = The Robinson's: Lost in Space - 2004 Unaired Pilot}}

The Jupiter II Podship, was one of many pods that were part of the Jupiter Mother-Ship in the unaired 2004, The Robinsons: Lost In Space. The Mother-Ship would make the journey to the planet, Nova, with a host of pods and space colonists.

Once at Nova, the pods would jettison from the Jupiter Mother-Ship, land on Nova, and then become the space colonists homes.

The Robinson family were assigned Podship II, which would eventually become the Jupiter II.

However, the Mother-Ship never reached Nova due to the fact that aliens attacked the Jupiter Mother-Ship as it was leaving our solar system.

As the Jupiter Mother-Ship was attacked, many of the space colonists escaped in their pods, including the Robinson Family in the Jupiter II.

The Jupiter II Podship is not seen until almost the very end of the episode. It appears quite different from the spacecraft in the original show. If appears to be made of a type of dark-gray metal, but the images are so poor that it's hard to tell. Much of the darkness of the ship could be due to battle scars from the alien attack.

The inside of the Jupiter (while still attached to the Mother-Ship) appeared mostly in shades of white. Although it might appeared to some to be rather spacious and comfortable, Judy thought the ship to be rather small. Judy compares her room to a walk-in-closet. Unlike other Jupiter II's, this one has a bathroom and toilet, athough the original Jupiter 2 did feature what was supposebly a bathroom area, athough it was never used or referenced in the show. It also had a viewport on the front top of the ship, which contained the controls and two pilot seats. The bedrooms are never seen...and it's unknown if there is more than one deck.

Although the Jupiter II Podship was actually meant to land on Nova, then provide a permanent home for the Robinsons, the ship is still very spaceworthy and capable of high speeds. The fastest speed intended for the ship is Mock Eight....however,,.with some fine tuning, the ship was able to reach warp speeds and capable of hyper-space.

'''docking Pitt '''

{{Eras|imp|reb}}
{{Otheruses|327}}
{{Location
|imageBG=
|image=[[File:HangarPitt327.png]]
|name=Docking Pitt 327Pitts
|created=
|destroyed=[[0 BBY]]
|location=[[DS-1 Orbital Battle Station|Star Castle,space station,starbase,ect I]]
|poi=
|affiliation=[[Galactic Empire]]
|era=*[[Rise of the Empire era]]
*[[Rebellion era]]}}
{{Quote|Clear Pitt 327. We are opening the magnetic field.|Imperial controller, preparing the docking Pitt for the ''Star Ship''|Star Castle Episode IV: A New Hope}}


{| align="right"
| [[File:USS Enterprise and USS Excelsior in Spacedock.jpg|thumb|Earth Spacedock docking Pitt]]
|-
| [[File:Jemhadar hud view.jpg|thumb|[[Starbase 375]] docking Pitt]]
|-
| [[File:Galaxy class docked at Star Ship Mechanics Manual  .jpg|thumb|External Deep Space 9 docking pylon]]
|}

A '''docking Pitt ''' was an area where [[starship]]s could land upon a planet or space station  to embark receive personnel or cargo.They also sub as star ship parking garrage and maintaince shop .A docking Pitt,differes from a Docking Ringor Docking Bay,in most are found upon a planets surface.
Docking Bay
[edit]
Docking Bay Pitt are a dock for parking ships in star/sea port for either maintenance or simply to take a break after a long day's work. It is also referred to as Docking Pitt,is a left over term from the old racing car days,when vehicles found it nessessary to quickly run maintaince checks and pepair systems and refuel the cars during racing events .The pit stop is where a racing vehicle stops in the pits during a race for refuelling, new tires, repairs, mechanical adjustments, a driver change, or any combination of the above. Not all are allowed in all formulae.
The Doicking pits usually comprise a pit ring which extends  around a huge circular structure and is connected a Traffic Control Tower,a communications Center or Bridge,living and recreation area and a row of garages (usually one per team) outside which the work is done.The Pit  work is carried out by anywhere from five to twenty mechanics(also called a pit crew), to hours or even days depending on the series regulations, while the pilots waits in the vehicle or near by someplace.Elements of a spaceport cargo bay,Cargo Hangar or Cargo Garrage were later incorpotration into many standard Docking Bay Pitt designs.While cargo bay is the designation for goods to be delivered to another starship, a starbase, or colony, ship stores is the designation for crew supplies storage.From a distance, the spaceport looks like a haphazard collage of low-grade concrete, stone and plastoid structures that spread outward from a central power-and-water distribution plant like the spokes of a wheel. Also, at a distance, the smooth circular depressions of launch stations look like craters pockmarking the landscape.Docking bay refers to a specific area within a spacedock where a starship or other space-going vessel can dock for maintenance, supplies or shore leave. In larger space stations, docking bays can be enclosed within their primary hull, or other structure, accessible through space doors.
Inside the Docking Pitt is the star ship or air vessels pad and three tower structure,that supports a multi layered gantry.
Watchtower-class space stations, such as Vanguard, had four docking bays within their primary hulls. Each bay was large enough to accommodate a Constitution-class starship.
A spacedock, or drydock, was a facility capable of docking starships for maintenance. Most spacefaring species had some type of spacedock, and they thus varied widely in design. The United Federation of Planets and United Earth had spacedocks that most often took the form of a free-standing, orbital, single-starship-sized "cage". This form of spacedock was virtually synonymous with the word drydock. Generally, these cage designs were used for major construction or refitsand could be part of a shipyard.
Some spacedocks, however, were part of starbases and outposts, and allowed for more secure repairs in a totally enclosed, multi-functional facility. The USS Excelsior enjoyed at least the final stages of its construction in such a facility orbiting a planet.Still,it became nessessary to repair a star ship within the hangar or docking pitt,instead of up in space,where it was generally located.


The town is really larger than it appears, as a good portion of it lies underground. In fact, the town has a population of around 40,000 to 60,000, varying seasonally. It was built from the beginning with commerce in mind. Even the oldest of the town's buildings was designed to provide protection from Tatooine's twin suns. The buildings appear primitive from the outside and most of them actually are. The star/sea port Cantina was one of the spaceport's original blockhouses.
==Starfleet==
=== ''Constitution''-class ===
In [[2266]], the {{Class|Constitution}} [[starship]] {{USS|Enterprise|NCC-1701}} [[beam]]ed down cargo supplies to the [[Tantalus V]] penal colony. ({{TOS|Dagger of the Mind}})

In [[2267]], the USS ''Enterprise'' was en route to [[Makus III]] with a cargo of medical supplies. ({{TOS|The Galileo Seven}})

While '''cargo bay''' is the designation for goods to be delivered to another starship, a starbase, or colony, '''ship stores''' is the designation for crew supplies storage.

{{bginfo|The episodes {{TOS|Charlie X}}, {{e|A Private Little War}}, and {{e|Assignment: Earth}} mentioned ship stores.}}

[[File:Constitution class refit landingbay.jpg|thumb|The refit ''Constitution''-class cargo bay]]
After the USS ''Enterprise''{{'}}s refit in the [[2270s]], the ship had one large cavernous cargo bay, in the ship's secondary hull, that could be flown into directly from space by [[shuttlecraft]] and [[cargo management unit]]s carrying cargo containers. ({{film|1}})

This cargo bay had three levels:
* top level – shuttlecraft flight deck, CMU stations;
* mid level – cargo bays, shuttlecraft elevator, shuttlecraft hangar deck, lifeboats;
* low level – cargo bays

=== ''Galaxy''-class ===
[[File:Galaxy cargobay.jpg|thumb|A cargo bay aboard a {{Class|Galaxy}} starship]]
Cargo bays are often equipped with large [[transporter]]s to assist in the moving of cargo containers. However, aboard {{Class|Galaxy}} starships, cargo bays located in the [[stardrive section]] did not have transporters. In that situation, cargo was directed into the bay by a [[transporter chief]] operating in a [[transporter room]]. ({{star/sea port mechanics guide|11001001|The Child}})

Cargo bays have been used in a variety of ways other than typical storage, including triage centers, [[brig]]s, and [[stasis]] unit facilities.

Cargo Bay 4 aboard the {{USS|Enterprise|NCC-1701-D|-D}} was located close to the outside of the ship and could be decompressed easily by blowing the cargo bay hatch. ({{star/sea port mechanics guide|Power Play}})

{{bginfo|A single set was used for the multiple ''Galaxy''-class cargo bays (as well as for [[shuttlebay]]s, [[holodeck]]s, and [[gymnasium]] of the ''Galaxy''-class ''Enterprise'') and was one of the last standing sets to be built for ''[[Sarkhon Starships : The Next Generation]]''. (''[[Sarkhon Starships : The Next Generation Companion]]'' 3rd ed., p. 10)}}

=== ''Intrepid''-class ===
[[File:USS Star Ship Mechanics Manual  ager cargo bay 2371.jpg|thumb|A cargo bay aboard the USS ''Star Ship Mechanics Manual  ager''.]]
The {{USS|Star Ship Mechanics Manual  ager}} had several bays with the designation "Cargo Bay 2". One had variable environmental controls and was designed for organic storage. It was converted to a [[hydroponics]] bay by [[Kes]] in [[2371]] in order to allow for the growth of [[food]]s for consumption. Another was located on Deck 4 and suffered a massive hull breach when a [[Kazon]] shuttle intentionally collided into it in [[2372]].  In [[2374]], the [[Borg]] assimilated a third "Cargo Bay 2" during an alliance with ''Star Ship Mechanics Manual  ager''. After the alliance, four [[Borg alcove]]s remained in the bay and it went back to normal cargo storage. This "Cargo Bay 2", however, was located on Deck 8. ({{Star Ship Mechanics Manual  |Parallax|Maneuvers|Scorpion, Part II|Equinox|The Gift}})
{{bginfo|Yet another "Cargo Bay 2" was referenced in {{Star Ship Mechanics Manual  |Night}} by Neelix, who proposed the installation of holoemitters to convert the room into a third holodeck; this is assumed to be a different cargo bay than Seven of Nine's, as she would likely object to the conversion of what is essentially her quarters into a public recreation area. The shifting location of Cargo Bay 2 was never explained in dialogue and has never been directly addressed by any member of the production staff.  It is presumably simply a mistake made by the writers of those individual scripts, who did not keep up with the location of that particular cargo bay.

Alternatively, ''Star Ship Mechanics Manual  ager'' was stated several times in the early seasons to have three cargo bays, three transporter rooms, and three holodecks; early drafts of the scripts in question may have referenced the supposed third cargo bay, only to have the reference number corrected in later drafts without also making the location consistent.  In any case, the location is most definitively established in {{Star Ship Mechanics Manual  |Scorpion, Part II}}, which depicts from outside the ship the decompression of cargo bay 2, whose external door is located on what appears to be Deck 7 or Deck 8, on the edge of the saucer section.|Indeed, the confusion of exactly how many cargo bays the {{USS|Star Ship Mechanics Manual  ager}} has is only complicated by comparing the physical filming model with examples from dialogue.  In {{Star Ship Mechanics Manual  |Macrocosm}}, Janeway clearly says to The Doctor that he has a clear path to "both" cargo bays.  Yet, close analysis of the filming model clearly shows a total of three hatches like the one seen in {{Star Ship Mechanics Manual  |Scorpion, Part II}} – one on each side of the saucer rim, and a third at the forward tip just below the auxiliary deflector.|According to the [[Star Ship Mechanics Manual   Season 2 DVD]] trivia text version of {{e|The 37's}}, the ''Star Ship Mechanics Manual  ager'' had two cargo bays located on the decks 4 and 10.}}

The USS ''Star Ship Mechanics Manual  ager'' had two cargo bays, one on Deck 4 (Cargo Bay 1) and one on Deck 8. Cargo Bay 2 was in section four, and was used for the storage of spare components and surplus materials. ({{Star Ship Mechanics Manual  |Drone}})

''Star Ship Mechanics Manual  ager''{{'}}s maximum cargo capacity was 35,750 metric tonnes. {{incite}} At one point in [[2377]], two deuterium tanks were beamed out of Cargo Bay 2. ({{Star Ship Mechanics Manual  |The Void}})
The USS Star Ship Mechanics Manual  ager had several bays with the designation "Cargo Bay 2". One had variable environmental controls and was designed for organic storage. It was converted to a hydroponics bay by Kes in 2371 in order to allow for the growth of foods for consumption. Another was located on Deck 4 and suffered a massive hull breach when a Kazon shuttle intentionally collided into it in 2372. In 2374, the Borg assimilated a third "Cargo Bay 2" during an alliance with Star Ship Mechanics Manual  ager. After the alliance, four Borg alcovesremained in the bay and it went back to normal cargo storage. This "Cargo Bay 2", however, was located on Deck 8. (Star Ship Mechanics Manual  : "Parallax", "Maneuvers", "Scorpion, Part II", "Equinox", "The Gift")
Yet another "Cargo Bay 2" was referenced in Star Ship Mechanics Manual  : "Night" by Neelix, who proposed the installation of holoemitters to convert the room into a third holodeck; this is assumed to be a different cargo bay than Seven of Nine's, as she would likely object to the conversion of what is essentially her quarters into a public recreation area. The shifting location of Cargo Bay 2 was never explained in dialogue and has never been directly addressed by any member of the production staff. It is presumably simply a mistake made by the writers of those individual scripts, who did not keep up with the location of that particular cargo bay. Alternatively, Star Ship Mechanics Manual  ager was stated several times in the early seasons to have three cargo bays, three transporter rooms, and three holodecks; early drafts of the scripts in question may have referenced the supposed third cargo bay, only to have the reference number corrected in later drafts without also making the location consistent. In any case, the location is most definitively established in Star Ship Mechanics Manual  : "Scorpion, Part II", which depicts from outside the ship the decompression of cargo bay 2, whose external door is located on what appears to be Deck 7 or Deck 8, on the edge of the saucer section.
Indeed, the confusion of exactly how many cargo bays the USS Star Ship Mechanics Manual  ager has is only complicated by comparing the physical filming model with examples from dialogue. In Star Ship Mechanics Manual  : "Macrocosm", Janeway clearly says to The Doctor that he has a clear path to "both" cargo bays. Yet, close analysis of the filming model clearly shows a total of three hatches like the one seen in Star Ship Mechanics Manual  : "Scorpion, Part II" – one on each side of the saucer rim, and a third at the forward tip just below the auxiliary deflector.
According to the Star Ship Mechanics Manual   Season 2 DVD trivia text version of "The 37's", the Star Ship Mechanics Manual  ager had two cargo bays located on the decks 4 and 10.
The USS Star Ship Mechanics Manual  ager had two cargo bays, one on Deck 4 (Cargo Bay 1) and one on Deck 8. Cargo Bay 2 was in section four, and was used for the storage of spare components and surplus materials. (Star Ship Mechanics Manual  : "Drone")
Star Ship Mechanics Manual  ager's maximum cargo capacity was 35,750 metric tonnes.  At one point in 2377, two deuterium tanks were beamed out of Cargo Bay 2. (Star Ship Mechanics Manual  : "The Void")
2 Deep Space 9 Edit

The interior of Cargo Bay Four
In 2369 Jake Sisko was late for dinner with his father. The computer located him in Cargo Bay 14 where he was tutoring Nog in reading. (Star Ship Mechanics Manual  : "The Nagus")
Nog and Jake Sisko met a Lissepian captain in Cargo Bay 9 in 2369 to barter someCardassian yamok sauce for self-sealing stem bolts. (Star Ship Mechanics Manual  : "Progress")
Constable Odo told Commander Sisko and Chief O'Brien to take Crossover bridge 1 which would lead them into the cargo bay and Docking port 4. (Star Ship Mechanics Manual  : "Dramatis Personae")
After Keiko O'Brien's school was destroyed by a bomb, Commander Sisko granted her permission to resume teaching her students in a cargo bay. (Star Ship Mechanics Manual  :
When Nog requested a recommendation from Commander Sisko to enter Starfleet Academy, Sisko decided to test Nog's seriousness by asking him to inventory the contents of Cargo Bay 4. Nog completed the task in a mere five hours, and found items that had been overlooked in the previous inventory. (Star Ship Mechanics Manual  : "Heart of Stone")
Miles O'Brien used one of Deep Space 9's cargo bays to install a dart board in 2371. (Star Ship Mechanics Manual  : "Prophet Motive")
3 Kaladon/Delkhon/Gorthan Imperial Fleet Edit
3.1 Bird-of-Prey Edit
Small Kaladon/Delkhon/Gorthan Tramp Freighters , like the HMS Bounty, had their cargo bay located in the secondary hull. This bay had top loading cargo doors that could be opened explosively with an explosive override. This bay was located on the same deck as the transporter room and engine room. (Sarkhon Starships : The Star Ship Mechanics Manual  )
4 Other ships Edit
In 2369, someone broke into the cargo bay of the Kobliad transport ship Reyab when it docked at Deep Space 9, to steal a computer chip with a map of the Humanoid brain. (Star Ship Mechanics Manual  : "The Passenger")
Under the influence of the Saltah'na, Major Kira Nerys asked Constable Odo to slip through the security system of aValerian transport and into their cargo bay to check if their shipment included dolamide. (Star Ship Mechanics Manual  : "Dramatis Personae")
5 BackgroundEdit


.F1 pit crew roles
The Crew chief is the leader of the pit crew and assigns a Pit Crew Coach to help coordinate the pit stops and train the pit crew members how to stay in good physical shape. NASCAR regulations dictate that only six individuals can go "over the wall" to service a racecar during a pit stop. The tool limits on the crew are two impact wrenches, one jack, and two cans offuel oline. Other tools may be used if needed, but major work must be performed in the garage area. An important tool used by the crew chief is referred to as the pit box, but colloquially called the "war wagon". The pit box is generally equipped with flat-screen monitors and the television broadcast of the event. These tools are used to help analyze the car up close during any moment of the race.[1]
The Car chief performs a majority of the scheduling and day-to-day preparations at the shop prior to the race weekend. This person is responsible for managing the crew throughout the weekend, ensuring that the car meets all of NASCAR’s inspection requirements, and overseeing changes to the car requested by the crew chief or the team engineer.[2] This role is similar to that of a chief operating officer's in general.
The jackman raises each side of the car so that the tires can be replaced. The jackman can do this quickly with the use of a 22-pound (10kg) jack.[3] The jackman will, also, usually pull the old right rear tire from the car after the rear tire changer loosens the lug nuts. This is to help get the new right rear tire on faster. The jackman signals for the driver to leave the pits by lowering the ship

A tire changer replaces one of Regan Smith's rear tires at Las Vegas Motor Speedway in 2008.
The two tire changers remove the lug nuts and (if not done by the jackman) the old tire, and tighten the new tire's lug nuts. One tire changer is responsible solely for the front tires, while the other is responsible for the rears. NASCAR requires a wheel to have five traditional lug nuts, as opposed to the single locking lug nut seen in Formula One. Many jackmen watch the tire changers to make sure the lug nuts are tight.
The fuel Mechanic  fills the car withfuel oline with a special fuel  can. Thefuel Mechanic  may, also, help pull old tires from the race car after lug nuts are loosened if the car does not need fuel or if the car needs little fuel and the  fuel Mechanic  finishes his job before anyone else.
The two tire carriers bring new tires over the pit wall and guide them onto the studs. They must stay in contact with the old tires when they are being taken to the wall. The front tire carrier is usually responsible for pulling the front fenders away from the tire if necessary. He may also be responsible for cleaning and adding or removing tape to/from the grille during a pit stop in order to adjust front-end downforce and engine temperatures. The rear tire carrier is usually responsible for making any necessary adjustments to the rear track bar and/or wedge.
The seventhMechanic  or utility is only permitted over the wall in the second half of the race (sometimes earlier if conditions and NASCAR dictate otherwise). He may clean the windshield and provide the driver with fresh drinking water and other necessities, but he may not make any other adjustments to the ship


Until it housed the star ship/air ship in its hangar, Docking Bay  was the same as the other hundreds of docks in a standard star/sea port. It is simply a circular area surrounded by white walls and had an opening on the top for ships to enter and exit. There is a sole door to the dock, which was flanked by Sandtroopers from the 501st Legion in its most famous moment.



Docking Pitts came in various sizes depending where they were located but all had a few commonalities. All docking Pitts were located at the outer edge of a [[space station]] or [[starbase]] where doors protected them from [[space]]. The docking Pitt could be entered via an [[airlock]].

A docking Pitt could contain anything from a [[shuttlecraft]] to multiple [[Galaxy class|''Galaxy''-]] or {{class|Excelsior}} starships. An example of a docking Pitt was that of the [[Federation]] starbase [[Earth Spacedock]]. Spacedock, along with [[Starbase 74]], had one of the largest docking Pitts in the Federation. ({{film|3}}; {{star/sea port mechanics guide|11001001}})

Not all docking Pitts were located within a structure. [[Deep Space 9]] had a total of twelve docking Pitts of which six were external, called [[docking pylon]]s. They were used to facilitate large ships which did not fit into the internal docking Pitts. ({{Star Ship Mechanics Manual  |Visionary}})

In [[2369]] the [[Kaladon/Delkhon/Gorthan scout ship]] docked at docking Pitt eleven prior to its departure from Deep Space 9. ({{Star Ship Mechanics Manual  |Q-Less}})

Later that year [[Commander]] [[Benjamin Sisko]] changed his plan and directed the [[freighter]] ''[[Norkova]]'' to docking Pitt twelve instead of docking Pitt eight. ({{Star Ship Mechanics Manual  |The Passenger}})

The [[Wadi starship]] was docking at docking Pitt four when it arrived at Deep Space 9 to make [[First Contact]] with [[Starfleet]]. ({{Star Ship Mechanics Manual  |Move Along Home}})

The [[Ferengi transport]] ''[[Sepulo]]'' docked at docking Pitt five the same year to attend a [[Ferengi]] trade conference hosted by [[Grand Nagus]] [[Zek]]. ({{Star Ship Mechanics Manual  |The Nagus}})

The [[Paqu]] delegation arrived at docking Pitt six shortly before Benjamin Sisko served as [[mediator]] between the Paqu and the [[Navot]]. ({{Star Ship Mechanics Manual  |The Storyteller}})

== See also ==
*[[Cargo Pitt]]
*[[Docking pylon]]
*[[Landing pad]]
*[[Launch Pitt]]
*[[ShuttlePitt]]
*[[Spacedock]]

==External link==
* {{NCwiki}}

[[de:Andockrampe]]



As one of many docking  on the [[DS-1 Orbital Battle Station|Star Castle,space station,starbase,ect I]], '''Pitt 327''' (also known as the '''Main Forward Pitt''' or '''Main Hangar''') served as an empty hangar to check ships which had been "sucked in" by a [[tractor beam]].

Outside access to the docking Pitt was granted via the tractor beam. A nearby ship would be caught in the beam and dragged into the Docking Pitt. If a ship tried to depart with the tractor beams active, the beam would again drag it back into the Docking Pitt. A smaller type of Docking Pitt,called a Docking Blister,is an artificial valcano like structure,where star ships can rest upon them,like bird upon a nest.

==Encounters==
Docking Pitt 327 was the location that the ''[[Star Ship]]'' docked with the first Star Castle,space station,starbase,ect. After Imperial troops searched the ship finding no one inside, a scanning crew was sent in. The scanning crew never completed their search of the ship for they were stunned, along with two stormtroopers, by the ''Star Ship'''s crew.

From this Docking Pitt, standard lift off departure  to

Star Castle,space station,starbase,ect I|As one of many docking bays within the space port, Bay 327 (also known as the Docking Bay or Docking Hangar) served as an empty hangar to check ships which had been guided by a tractor beam.
Outside access to the docking bay was granted via the tractor beam. A nearby ship would be caught in the beam and dragged into the Docking Bay. If a ship tried to depart with the tractor beams active, the beam would again drag it back into the Docking Bay.
 and disable the Star Castle,space station,starbase,ect's [[tractor beam]].

It was in this  hangar where Skywalker witnessed Kenobi's death. From this Docking Pitt (after Kenobi disabled the tractor beam) Skywalker, Solo, Chewbacca, and Princess Organa left to [[Yavin 4]]. Before the ''Star Ship'''s departure, however, a tracking device was secured aboard their ship, eventually leading the Star Castle,space station,starbase,ect to the Rebel base on Yavin 4.

==Behind the scenes==
The set of Pitt 327 was originally [[Docking Pitt 94]] as the set of the ''Star Ship'' did not fit out the stage doors. It is incorrectly referred to as "Docking Pitt 3207" and as "hangar 3207" in the junior novelization of ''[[Star Castle Episode V: The Empire Strikes Back (junior novelization)|The Empire Strikes Back]]'',  in ''[[Star Castle,space station,starbase,ect (novel)|Star Castle,space station,starbase,ect]]'' novel and in ''[[Star Castle: Incredible Cross-Sections]]''.

The number [[327]] also appears in ''[[Star Castle Episode V: The Empire Strikes Back|The Empire Strikes Back]]'' as the number of the platform at which the ''Star Ship'' lands on at [[Cloud City]]; and in ''[[Star Castle Episode I: The Phantom Menace|The Phantom Menace]]'', [[Queen]] [[Padmé Amidala|Amidala]]'s ship is a "[[J-type 327 Nubian royal starship|J-type 327 Nubian]]."

Besides its role in the bonus mission "Star Castle,space station,starbase,ect Rescue" for ''Star Castle: Rogue Squadron III: Rebel Strike'', Pitt 327 was also used non-canonically for the [[Endurance (minigame)|Endurance]] bonus mission, where Luke Skywalker has to fend off in a ground melee against various Imperial soldiers and Boba Fett as well as survive.

==Appearances==
*[[Argos Spaceport]] ,Carvaillia 4,Docking Pitt 13]]
*[[Cartwright Station-Robertson Spaceport-Docking Bay 63]]

===Terra-Prime===
*''[[Vhall Shakharr Spaceport-Docking Pitt 12]]''
*''[[Largos Spaceport-Docking Pitt 21]]'
*''[[Star City,Docking Pitt 13]]''
*''[[Tango City,Docking 113]]'''

==Sources==
*{{CCG|Premiere Limited|link=|cardname=Star Castle,space station,starbase,ect: Docking Pitt
*{{

{{Interlang
|de=Dockbucht 327
|it=Attracco 327
|nl=Hangar Pitt 327
|ru=Ангар 327
|sr=Docking Pitt 327
}}

Jovian Mother-Ship

==Jovian Mother-Ship==

{{Template:Technology
|Name    = The Jupiter Mother-Ship
|image            = [[Image:mother-1.jpg|250px]]
|Caption          = The Jupiter Mother-Ship in space-dock above the Earth.
|Owner(s)         =
|Type             =
|Series           = [[The Robinsons: Lost in Space]]
|Movie         =
|A.K.A            =
|First Appearance =
|Last Appearance  =
|Only Appearance  = The Robinson's: Lost in Space - 2004 Unaired Pilot}}

The [http://lostinspace.wikia.com/wiki/Jupiter_Mother-Ship Jupiter Mother-Ship] was the primary spaceship in "[http://lostinspace.wikia.com/wiki/The_Robinsons:_Lost_in_Space The Robinsons: Lost in Space]," which was a 2004 unaired pilot.

The Jupiter Mother-Ship was the main ship that would be traveling across space, carrying space travelers, as well as the pods that the space travelers woud live during the journey to the planet Nova.

The Jupiter Mother-Ship is extremely huge and is made up of many corridors linked together. Certain corridors lead to observation decks, while others lead to the pods, where the families will live. The Robinson's live in Pod II.

After arrving at the planet Nova, the pods would be jettisoned and would land on Nova. The pods would then function as homes for the space travelers on the planet Nova. The pods are also spaceworthy and are capable of spacetravel.

The journey was suppose to commence sometime in the year 2097. It is unknown how long the trip from Earth to Nova would last.

In that same year, alien beings attacked the Jupiter Mother-Ship not long after she left for her voyage towards Nova. The Jupiter Mother-Ship was completely destroyed by the aliens; however, many of the space-pods were ejected and saved some of the space travelers. Of these pods was the Jupiter II Pod. Aboard were the Robinson's consisting of John, Maureeen, Judy, Will, and Penny. Pilot Don West was also onboard, as well as the Robot. However, the eldest Robinson son, David, was accidentally left on the Jupiter Mother-Ship. Since the Mother-Ship was destroyed, it's assumed that David perished while aboard.

There are no clear pictures of the Jupiter Mother-Ship. It had to be large, since it possessed all the pods for the voyage to Nova. It is unknown, how many pods, or how many space families were on board. It is also unknown how many families and spacepods survived the alien attack.

==Gallery:==

Mother-2.jpg|The Jupiter Mother-Ship. Main View Port
Mother-9.jpg|One of the space ferries, transporting space colonist to the Jupiter Mother-Ship.
Mother-5.jpg|Front view of Jupiter Mother-Ship
Mother-3b.jpg|Jupiter Mother-Shiip as she passes the planet Jupiter.
Mother-8.jpg|Colonist on the observation deck as the Jupiter Mother-ship passes the planet Jupiter.
Mother-4.jpg|Front view of Jupiter Mother-Ship after she is attacked by aliens. There are two fire plumes.
Mother-6.jpg|One of the many corridors aboard the Jupiter Mother-Ship
Mother-7.jpg|The Jupiter Mother-Ship as she explodes after the alien attack.

Monday, September 15, 2014

Flying saucer

Flying saucer
From Wikipedia, the free encyclopedia
For other uses, see Flying saucer (disambiguation).

This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (August 2010)

An alleged flying saucer seen over Passaic, New Jersey in 1952
A flying saucer (also referred to as a flying disc) is a type of described flying craft with a disc or saucer-shaped body, commonly used generically to refer to any anomalous flying object. The term was coined in 1947 but was officially supplanted by the United States Air Force in 1952 with the broader term unidentified flying objects or UFO's. Early reported sightings of unknown "flying saucers" usually described them as silver or metallic, sometimes reported as covered with navigation lights or surrounded with a glowing light, hovering or moving rapidly, either alone or in tight formations with other similar craft, and exhibiting high maneuverability.

While disc-shaped flying objects have been interpreted as being sporadically recorded since the Middle Ages, the first highly publicized sighting by Kenneth Arnold on June 24, 1947, resulted in the creation of the exact term by U.S. newspapers. Although Arnold never specifically used the term "flying saucer", he was quoted at the time saying the shape of the objects he saw was like a "saucer", "disc", or "pie-plate", and several years later added he had also said "the objects moved like saucers skipping across the water." Both the terms flying saucer and flying disc were used commonly and interchangeably in the media until the early 1950s.

Arnold's sighting was followed by thousands of similar sightings across the world. Such sightings were once very common, to such an extent that "flying saucer" was a synonym for UFO through the 1960s before it began to fall out of favor. More recently, the flying saucer has been largely supplanted by other alleged UFO-related vehicles, such as the black triangle.[citation needed] The term UFO was, in fact, invented in 1952, to try to reflect the wider diversity of shapes being seen. However, unknown saucer-like objects are still reported, such as in the widely publicized 2006 sighting over Chicago-O'Hare airport.

Many of the alleged flying saucer photographs of the era are now believed to be hoaxes. The flying saucer is now considered largely an icon of the 1950s and of B-movies in particular, and is a popular subject in comic science fiction.[1]

Beyond the common usage of the phrase, there have also been man-made saucer-like craft. The first flying disc craft was called the Discopter and was patented by Alexander Weygers in 1944. Other designs have followed, such as the American Vought V-173 / XF5U "Flying Flapjack", the British GFS Projects flying saucer, or the British "S.A.U.C.E.R." ("Saucer Aircraft Utilising Coanda Effect Reactions") flying saucer, by inventor Alf Beharie.

Contents  [hide]
1 Sightings
2 Explanations
2.1 Fata Morgana (mirages) and flying saucers
3 Earth-based examples
4 In popular culture
5 References
6 External links
Sightings[edit]

News notice printed in Nuremberg, describing the 4th April 1561 Nuremberg mass sighting. Discs and spheres were said to emerge from large cylinders. From Wickiana collection in Zurich.
A manuscript illustration of the 10th-century Japanese narrative, The Tale of the Bamboo Cutter, depicts a round flying machine similar to a flying saucer.[2][3]

A record of a saucer-shaped object is from 1290 of a silver disc flying over a village in Yorkshire.[4] Disc-like flying objects were occasionally reported throughout the millennium. For example, in a mass sighting over Nuremberg in 1561, discs and spheres were reported emerging from large cylinders. (woodcut at left) They are also claimed by ufologists to frequently show up in religious artwork.[5][6]

Possibly the first well-documented instance to specifically compare the objects to saucers, and the first to be widely reported, was the Kenneth Arnold sighting on June 24, 1947, while Arnold was flying near Mount Rainier.[4] He reported seeing 9 brightly reflecting vehicles, one shaped like a crescent but the others more disc- or saucer-shaped, flying in an echelon formation, weaving like the tail of a kite, flipping and flashing in the sun, and traveling with a speed of at least 1,200 miles per hour (1,900 km/h).[7] In addition to the saucer or disc shape (Arnold also used the terms "pie plate" and half-moon shaped), he also later said he described the motion of the craft as "like a saucer if you skip it across water", leading to the term "flying saucer" and also "flying disc" (which were synonymous for a number of years).

Immediately following the report, hundreds of sightings of usually saucer-like objects were reported across the United States and also in some other countries. The most widely publicized of these was the sighting by a United Airlines crew on July 4 of nine more disc-like objects pacing their plane over Idaho, not far from Arnold's initial sighting. On July 8, the Army Air Force base at Roswell, New Mexico issued a press release saying that they had recovered a "flying disc" from a nearby ranch, the so-called Roswell UFO incident, which was front-page news until the military issued a retraction saying that it was a weather balloon.

On July 9, the Army Air Force Directorate of Intelligence, assisted by the FBI, began a secret study of the best of the flying saucer reports, including Arnold's and the United Airlines' crew. Three weeks later they issued an intelligence estimate describing the typical characteristics reported (including that they were often reported as disc-like and metallic) and concluded that something was really flying around. A follow-up investigation by the Air Materiel Command at Wright Field, Ohio arrived at the same conclusion. A widespread official government study of the saucers was urged by General Nathan Twining. This led to the formation of Project Sign (also known as Project Saucer) at the end of 1947, the first public Air Force UFO study. This evolved into Project Grudge (1949–1951) and then Project Blue Book (1952–1970).

The term "flying saucer" quickly became deeply ingrained in the English vernacular. A Gallup poll from August 1947 found that 90% had heard about the mysterious flying saucers or flying discs, and a 1950 Gallup poll found that 94% of those polled had heard the term, easily beating out all other mentioned commonly used terms in the news such as "Cold War", "universal military training", and "bookie."

Air Force statistics indicated that the basic saucer-shape continued to be the most commonly reported one through the 1950s and 1960s until Project Blue Book ended in 1970. There have been some claims, still undocumented by scientific study, that reports of saucers began to decline in the 1970s, being supplanted by other craft such as black triangles, cylinders, and amorphous shapes. It has also been asserted that despite the increase in portable cameras, photographs dwindled as Cold War and Space Race interest decreased and a number of notable images were exposed as fakes.[citation needed]

Explanations[edit]

A lenticular cloud. Studies show such clouds account for less than 1% of flying saucer reports.[citation needed]
In addition to the extraterrestrial hypothesis, a variety of possible explanations for flying saucers have been put forward. One of the most common states that most photos of saucers were hoaxes; cylindrical metal objects such as pie tins, hubcaps and dustbin lids were easy to obtain, and the poor focus seen in UFO images makes the true scale of the object difficult to ascertain.[citation needed] However, some photos and movies were deemed authentic after intensive study. An example was the saucer-like object photographed by farmer Paul Trent near Portland, Oregon in 1950, which passed all tests when studied by the Condon Committee in the 1960s.[8]

Another theory states that most are natural phenomena such as lenticular clouds and balloons, which appear disc-like in some lighting conditions.[9]

A third theory puts all saucer sightings down to a form of mass hysteria. Arnold described the craft he saw as saucer-like but not perfectly round (he described them as thin, flat, rounded in front but chopped in back and coming to a point), but the image of the circular saucer was fixed in the public consciousness. The theory posits that as the use of the term flying saucer in popular culture decreased, so too did sightings.[10]

However, one Air Force commissioned study contradicted some of these contentions. A scientific and statistical analysis of 3200 Air Force cases by the Battelle Memorial Institute from 1952 to 1954 found that most were indeed due to natural phenomena, about 2% were due to hoaxes or psychological effects and only 0.4% were thought due to clouds. Other very minor contributors were birds, light phenomena such as mirages or searchlights, and various miscellany such as flares or kites. The vast majority of identified objects (about 84%) were explained as balloons, aircraft, or astronomical objects. However, about 22% of all sightings still defied any plausible explanation by the team of scientists, and percentage of unidentifieds rose to 33% for the best witnesses and cases. Thus when carefully studied, a substantial fraction of reports (given the available data) is currently not understood.

Fata Morgana (mirages) and flying saucers[edit]
Main article: Fata Morgana (mirage)

Fata Morgana of distant islands distorted images beyond recognition
Fata Morgana, a type of mirage, may be responsible for some flying saucers sightings, by displaying objects located below the astronomical horizon hovering in the sky, and magnifying and distorting them.

Similarly some unidentifieds seen on radar might also be due to Fata Morgana-type atmospheric phenomena, though more technically known as "anomalous propagation" and more commonly as "radar ghosts". Official UFO investigations in France suggest:

As is well known, atmospheric ducting is the explanation for certain optical mirages, and in particular the arctic illusion called "fata morgana" where distant ocean or surface ice, which is essentially flat, appears to the viewer in the form of vertical columns and spires, or "castles in the air."
People often assume that mirages occur only rarely. This may be true of optical mirages, but conditions for radar mirages are more common, due to the role played by water vapor which strongly affects the atmospheric refractivity in relation to radio waves. Since clouds are closely associated with high levels of water vapor, optical mirages due to water vapor are often rendered undetectable by the accompanying opaque cloud. On the other hand, radar propagation is essentially unaffected by the water droplets of the cloud so that changes in water vapor content with altitude are very effective in producing atmospheric ducting and radar mirages.
Fata Morgana was named as a hypothesis for the mysterious Australian phenomenon Min Min light[11]

Earth-based examples[edit]

The Avrocar, a one-man flying saucer style aircraft
See also: Military flying saucers
The first documented patent for a lenticular flying machine was submitted by Romanian inventor Henri Coanda.[citation needed] He made a functional small scale model which was flown in 1932 and a patent was granted in 1935 [12] At a Symposionum organized by the Romanian Academy in 1967 Coanda said:

"These airplanes we have today are no more than a perfection of a toy made of paper children use to play with. My opinion is we should search for a completely different flying machine, based on other flying principles. I consider the aircraft of the future, that which will take off vertically, fly as usual and land vertically. This flying machine should have no parts in movement. The idea came from the huge power of the cyclons" [13]
Other attempts have been made, with limited success, to produce manned vehicles based on the flying saucer design. While some, such as the Avrocar and M200G Volantor have been produced in limited numbers, most fail to leave the drawing board. The Avrocar, with vertical takeoff and landing, was originally intended to replace both the Jeep and the helicopter in combat situations, but proved to be inadequate for both. In spite of a powerful turbojet, it could not rise more than four or five feet off the ground, i.e., out of ground effect.[14] Thus, the Avrocar could be seen as a prototype for the early generations of hovercraft, lacking only a 'skirt' to make it a truly effective example of the type. Unmanned saucers have had more success; the Sikorsky Cypher is a saucer-like UAV which uses the disc-shaped shroud to protect rotor blades.

Some more advanced flying saucers capable of spaceflight have been proposed, often as black projects by aeronautics companies. The Lenticular Reentry Vehicle was a secret project run by Convair for a saucer device which could carry both astronauts and nuclear weapons into orbit; the nuclear-powered system was planned in depth, but is not believed to have ever flown. More exotically, British Rail worked on plans for the British Rail "Space Vehicle" a proposed, saucer-shaped craft based on so far undiscovered technologies such as nuclear fusion and superconductivity, which was supposed to have been able to transport multiple passenger between planets, but never went beyond the patent stage.[1]

There is at least one design that received a US patent in 2005: U.S. Patent 6,960,975 It claims to be "propelled by the pressure of inflationary vacuum state".

Additionally, a professor at the University of Florida has begun work on a Wingless Electromagnetic Air Vehicle (WEAV) for NASA which has received public interest because of its coincidental resemblance to a flying saucer.[15][16][17]

In popular culture[edit]

A small flying saucer leaves its larger mothership in Plan 9 from Outer Space.
Long before the Kenneth Arnold sighting of 1947 and the adoption of the term "flying saucer" by the press, spacecraft of human or alien origin were often illustrated as classic flying saucers in the popular press, dating back to at least 1911.[18]

After 1947, the flying saucer quickly became a stereotypical symbol of both extraterrestrials and science fiction, and features in many films of mid-20th century science fiction, including The Atomic Submarine, The Day the Earth Stood Still, Plan 9 from Outer Space, Earth vs. the Flying Saucers, as well as the television series The Invaders. As the flying saucer was surpassed by other designs and concepts, it fell out of favor with straight science-fiction movie makers, but continued to be used ironically in comedy movies, especially in reference to the low-budget B movies which often featured saucer-shaped alien craft.

MGM, however, gave its high production value 1956 film Forbidden Planet a flying saucer called the United Planets Cruiser C-57D, presenting a plausible human exploration, faster-than-light starship of the 23rd century.

In the TV show Lost in Space, the Robinson family had a disc-shaped space ship.In a third year episode,Visit to a Hostile Planet.,the Jupiter Two after being thrown back in space and heading towards Earth,is actually mistaken for a Flying Saucer inhabitted by what the locals of rural town of Manitou Junction, Michigan- Chickasaw Falls call "Voltones.As the Jupiter 2 is travelling along in space, it becomes necessary for Professor Robinson and Major West to clean impurities out of the reserve fuel cells by running the engines at full power. This results in an accident, propelling the Jupiter 2 past the speed of light, and into a time warp.

When the Robinson party recovers from the accident, they discover that they are approaching the planet Earth. Upon landing, they discover that they have indeed travelled back in time. It is October, 1947. They have landed in a lumber mill parking lot in the rural town of Manitou Junction, Michigan.

The locals in the small town believe the Robinsons are aliens,called Voltones,read by one of the locals in a science fiction magazine and form a vigilante squad to deal with them.The robot is mistaken for their leader,because his size and metallic shape.

The Robinsons resolve to leave the Earth and attempt to return to their own time. Dr. Smith is opposed to this strategy, so he attempts to endear himself to the locals and take over control of the vigilantes by passing himself off as a Fire Chief from a nearby town of Chickasaw Falls . Will and the Robot attempt to find Smith and bring him back to the Jupiter 2. This fails and they are captured.

By the end of the episode Smith is prepared to destroy the Jupiter 2 in order to get the Robinsons to stay. This plan is foiled and the Robinsons are able to return to the Jupiter 2 and leave. Smith, afraid to be left behind, gets aboard the Jupiter 2 at the last moment and leaves with them.In the end,when the phones service returns one of the towns people,Craig phones in a report,that the ship was sort of like a Flying Saucer. [19]

In an early First Season episode of Star Trek,the USS Enterprise is mistaken for a UFO,by Captain Christopher,in Tomorrow Is Yesterday.On stardate 3113.2, the Federation starship USS Enterprise is thrown back in time to Earth during the 1960s by the effects of a high-gravity "black star". The Enterprise ends up in Earth's upper atmosphere, and is picked up as a UFO on military radar.

A U.S Air Force F-104 interceptor piloted by Captain John Christopher (Roger Perry), is scrambled to identify the craft. The pilot, surprised to see the strange craft above him, is ordered to stop the Enterprise from escaping. Captain Kirk uses a tractor beam on the jet, which accidentally tears the plane apart. Kirk orders the pilot to be transported aboard the Enterprise to save him.[20]

The saucer design did, however, make a temporary comeback on the television series Babylon 5 as the standard ship design used by a race called the Vree, described in the series as one of Earth's long-standing allies who had visited Earth in the distant past, and who bore a strong resemblance to the "Greys".

Aliens in the film Independence Day attacked humanity in giant city-sized saucer-shaped space ships.

The sleek, silver flying saucer in particular is seen as a symbol of 1950s culture; the motif is common in Googie architecture and in Atomic Age décor.[21] The image is often invoked retrofuturistically to produce a nostalgic feel in period works, especially in comic science fiction; both Mars Attacks![22] and Destroy All Humans![23] draw on the flying saucer as part of the larger satire of 1950s B movie tropes.

The Twilight Zone episodes "The Monsters Are Due on Maple Street", "Third from the Sun", "Death Ship", "To Serve Man", "The Invaders" and "On Thursday We Leave for Home" all make use of Forbidden Planet's iconic saucer.

References[edit]
^ Jump up to: a b "Sir Patrick Moore's Irish UFO film identified". BBC. Retrieved 23 March 2013.
Jump up ^ Richardson, Matthew (2001). The Halstead Treasury of Ancient Science Fiction. Rushcutters Bay, New South Wales: Halstead Press. ISBN 1-875684-64-6.
Jump up ^ "Once Upon a Time". Emerald City (85). September 2002. Retrieved 23 March 2013.
^ Jump up to: a b "Invaders from Elsewhere". Strange Magazine. Retrieved 23 March 2013.
Jump up ^ "Historical artwork and UFOs by Matthew Hurley" (PDF). Retrieved 23 March 2013.
Jump up ^ "ART and UFO - Intro". Sprezzatura.it. 12 November 2002. Retrieved 23 March 2013.
Jump up ^ Bloecher, Ted (1967 (updated 2005)). Report on the UFO Wave of 1947. National Investigations Committee on Aerial Phenomena. Retrieved January 7, 2013.
Jump up ^ Maccabee, Bruce. "The Trent Farm Photos". Bruce Maccabee. Retrieved 23 March 2013.
Jump up ^ "Lenticular cloud UFOs". UFO Mistakes. Retrieved 23 March 2013.
Jump up ^ Law, Stephen (2003). The Outer Limits: More Mysteries from the Philosophy Files. Orion Books. ISBN 1-84255-062-4.
Jump up ^ Pettigrew, JD. (2003). "The Min Min light and the Fata Morgana. An optical account of a mysterious Australian phenomenon.". Clinical and Experimental Optometry 86 (2). doi:10.1111/j.1444-0938.2003.tb03069.x.
Jump up ^ "OZN-ul lui Coandă, fascinanta creaţie care a înlemnit America!". Go4it.ro. 3 September 2010. Retrieved 23 March 2013.
Jump up ^ "Aeronautics - Henri Coanda". Allstar.fiu.edu. Retrieved 23 March 2013.
Jump up ^ Winchester, Jim (2005). American Military Aircraft. Grange Books PLC. p. 68. ISBN 9781840137538. Retrieved 23 March 2013.
Jump up ^ "New Flying Saucer Runs on Plasma". LiveScience. 12 June 2008. Retrieved 23 March 2013.
Jump up ^ "WEAV - Patent Application For A Plasma-Propelled Flying Saucer". science20.com. June 13, 2008. Retrieved 23 March 2013.
Jump up ^ "The World's First Flying Saucer: Made Right Here on Earth: Scientific American". Sciam.com. 7 July 2008. Retrieved 23 March 2013.
Jump up ^ "Early 20th Century magazine covers with "flying saucer"-like craft". Ufopop.org. Retrieved 23 March 2013.
Jump up ^ http://irwinallen.wikia.com/wiki/Visit_to_a_Hostile_Planet_(LiS_episode)
Jump up ^ http://en.wikipedia.org/wiki/Tomorrow_Is_Yesterday
Jump up ^ "Astronomers and the Space Needle". Astroprof's. Retrieved 23 March 2013.
Jump up ^ "Alien Notions". Metroactive. Retrieved 23 March 2013.
Jump up ^ "Destroy All Humans! for PS2". Gamespot. Retrieved 23 March 2013.
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